I recently hit 50 and went into Castrum Meridianum for my story line quest. The only other experience I have had with an eight man party is with the giant guildhest. So far 4-mans have generally gone well. People communicate and try to coordinate on fights. I have had some rage quits, but that is to be expected when you play a game with a lot of children who can't regulate negative emotions yet.
Today in Castrum was a totally different experience. To begin with, the main tank starts pulling as soon as people arrive in party. He did not wait for buffs or any communication. He then proceeds to pull 2-3 groups of NPCs at the time without marking anything. I ask if we could please mark targets and he then randomly assigns marks to the group. Immediately following this I am told by a DPS in the group to skip the cutscenes and watch them after the dungeon in my inn.
I reply that I really don't want to do that as I am new to the dungeon and actually want to enjoy the game. I am told that I must be a selfish WoW f*cker. This seriously makes no sense to me, because HE is the one who is asking people to not enjoy the story in order that he finishes the dungeon faster. Also, WoW players/dungeon finder PUGs are infamous for not communicating, rushing through the dungeon, being rude, etc. How am I doing that?
We ended up wiping once but clearing the dungeon nonetheless. The main tank was decked in blues that I don't even know where the come from, and his HP was around 2k above mine. Once he realized that I had not done the dungeon before and needed explanations, he explained the fights which was nice (and should be expected). He seemed to know how to play PLD well, but he didn't work with group until asked and his arrogance seemed to get in the way of his performance as he lost aggro on single targets multiple times. He also somehow railed to repair his armor before the fight. At the end of the fight he told us all to remember his name.
This gets at a very peculiar feature of human psychology which unfortunately shows its ugly head regularly in online games: people play games to win, where winning = ending the game. Why do we want to stop playing? It makes no sense. Don't we think games are for the purpose of enjoyment? Does all enjoyment occur when you have completed everything in the game? I really don't want to play with people like this. It ruins my experience. I play to enjoy the experience. I also enjoy accomplishing things in the game, but only if I enjoy the process as well.
This is a strong hint for me to find a good Free Company and play with people who are prosocial, and not these ADD kids on Ritalin that want to drive through content as fast as humanly possible, only to quit the game in a few weeks to move onto the next. I hear some of the community saying to wait a couple weeks until these kids quit and move on (I'm using kids facetiously, I'm sure most of them are in their twenties or older), but I don't think we can bank on that. New immature players will come forth and dominate the community if we don't stop them. Social norms (like ragequiting, being rude, not coordinating, etc.) reinforce themselves the more they are performed. So I suppose that the only solution is for those who actually care about playing in a prosocial community should speak up (and kick these idiots out of the group).
In any case, /endrant. Any thoughts or similar experiences? Is this game doomed to idiocy? Should SE start administering more Ritalin to the player base?