SE obviously read this thread... SE is now punishing speed-run players by forcing them to run the entire dungeon. This is ludicrous. If SE intended on players running the entire dungeon, this mechanism should have been implemented at release. It seems SE tried to respond to people rushing players when they don't want to be rushed. As a result, they wrongly punished the speed-run players.

Speed runs aren't bad. SE needs to remove this new mechanism and implement something that groups speed run players together and anti-speed run players together so they are separated and grouped with like-minded players. Fix the problem not the symptom.