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  1. #11
    Player
    Sepiriz's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Hinali Nuitari
    World
    Cerberus
    Main Class
    Archer Lv 50
    Quote Originally Posted by Feilina View Post
    I do! I really like that. I like to appreciate the work done in those dungeons. I like to PLAY their intended way. In fact I couldn't care less about the tokens or loot a boss drops if the whole was made pretty well.

    Let me ask you. What is your intention to do a dungeon? Loot, Challenge, the next Dungeon, being the first?
    Would you run dungeons with only one Boss?
    The thing is, that most games nowadays give you something for killing the trash. Maybe Sell-loot, rare-drops, crafting materials, some sort of secondary xp gain (factions, alternate achievement xp, or something similar) or just plain old money. That is what most dungeon runners have come to expect, and here they are greeted with the exact opposite (every trash mob killed is money and time wasted, with no return gained).

    This is especially visible in the dungeon finder, where people most likely don't group for the friendly, social experience, but for the reward the dungeon run nets them. Like it or not, that is pretty much the truth, and i can't even be mad at them .. why bother being "social" when there is no chance to ever see the people you group with again. If you view it this way, speedrunning/trash-skipping is the logical conclusion. You might want to do a slow run, the first time .. to learn the ways, to watch the scenery, but after the 10th, 50th, 100th time doing the same thing over and over again .. everyone who violently argues against speedrunning under all circumstances just seems to lack basic empathy.
    (1)
    Last edited by Sepiriz; 09-10-2013 at 08:37 PM. Reason: screw 1000 chars