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スレッド: Anti-Speed Run Mechanism

  1. #1
    Player
    LilSmalls's Avatar
    登録日
    2013/09/09
    投稿
    29
    Character
    Lil Smalls
    World
    Tonberry
    Main Class
    剣術士 Lv 80

    Anti-Speed Run Mechanism

    SE please introduce a mechanism to stop people trying to speed run dungeons when using the duty finder.

    Too many newbie’s are being treated badly because people want to circumvent game play for an easy win.

    If people want to speed run with a group of friends then fine. If there was an option in the duty finder called "screw the fun just give me points" that parties you with only people that want to speed run, then fine, I wont use it, but fine.

    Just make it so Mob's never lose the chase and follow you into the boss rooms, problem solved.
    (31)

  2. #2
    Player
    Fengor's Avatar
    登録日
    2013/08/25
    投稿
    29
    Character
    Fengor Nurindall
    World
    Ultros
    Main Class
    呪術士 Lv 50
    Welcome to the world of MMOs, where the fun is breaking the system to your advantage.
    (6)

  3. #3
    Player
    Oogre's Avatar
    登録日
    2013/08/23
    Location
    Limsa Lominsa
    投稿
    20
    Character
    Oogre Vanguard
    World
    Gilgamesh
    Main Class
    斧術士 Lv 50
    completely disagree, you should be wanting a kick feature to kick a person who thinks that then kill speed runs all together
    (4)
    Need....more....booze......

  4. #4
    Player
    LilSmalls's Avatar
    登録日
    2013/09/09
    投稿
    29
    Character
    Lil Smalls
    World
    Tonberry
    Main Class
    剣術士 Lv 80
    No, I'd rather a mechanism that setups a working group before hand rather than having to get into a dungeon only to have to kick someone out. As I said in the OP if there were an option in DF for people wanting to run past content that would only pull players wanting the same then that would be fine. As it is people can already do this if they get a group of 4 friends and enter themselves.

    Kick option is just an ambulance at the bottom of the cliff.
    (6)

  5. #5
    Player
    KelenaeV's Avatar
    登録日
    2011/10/05
    投稿
    73
    Character
    Persona Nongrata
    World
    Excalibur
    Main Class
    弓術士 Lv 50
    The Que time is a pretty good anti speed run mechanism
    (12)

  6. #6
    Player
    Delorean's Avatar
    登録日
    2013/09/04
    投稿
    714
    Character
    Altani Dotharl
    World
    Diabolos
    Main Class
    斧術士 Lv 60
    Quote 引用元:Fengor 投稿を閲覧
    Welcome to the world of MMOs, where the fun is breaking the system to your advantage.
    I bet there would be a lot less skipping trash if the dungeons weren't so long or offered rewards for not skipping it.

    but yeah when people don't like the way you have things set up they tend to try to work around it or did you think anyone actually wanted to spend 30hrs of their life running 1 dungeon over and over again?

    we dont even have variety lol
    (10)

  7. #7
    Player
    KogaDrake's Avatar
    登録日
    2013/08/22
    投稿
    361
    Character
    Koga Dragontaker
    World
    Behemoth
    Main Class
    斧術士 Lv 60
    Under geared, experienced, ASK YOUR FREE COMPANY to take you and show you the ropes, or go with a full group to learn it and get comfortable. not everyone wants a speedrun, and just find people of like mind and queue up with a full group, or close to it.
    (0)

  8. #8
    Player
    ntall1's Avatar
    登録日
    2013/08/25
    投稿
    300
    Character
    Johra Burgers
    World
    Leviathan
    Main Class
    幻術士 Lv 50
    Putting limits on how ppl want to play the game based on how others think it should be played in never a good idea. A better idea would be to simply allow players to select "speed run", or "normal run" in the duty finder would allow like minded players to play what they want without causing issues.

    Restrictions are not what is needed to fix this. More options are what will allow everyone to play the way they want to.
    (7)

  9. #9
    Player
    Amas's Avatar
    登録日
    2011/03/08
    投稿
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    剣術士 Lv 50
    Quote 引用元:Delorean 投稿を閲覧
    I bet there would be a lot less skipping trash if the dungeons weren't so long or offered rewards for not skipping it.
    Bingo.

    The moment it becomes a worthwhile endeavor to kill trash, people will start doing it.

    The best anti-speed run mechanism is to simply give the trash value.

    Until that happens, whiners gonna whine and speed runners gonna get more loot.
    (13)
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

  10. #10
    Player
    Lycanar's Avatar
    登録日
    2013/08/22
    Location
    Gridania
    投稿
    47
    Character
    Lycanar Diesalot
    World
    Cactuar
    Main Class
    幻術士 Lv 50
    Quote 引用元:LilSmalls 投稿を閲覧
    SE please introduce a mechanism to stop people trying to speed run dungeons when using the duty finder.

    Too many newbie’s are being treated badly because people want to circumvent game play for an easy win.

    If people want to speed run with a group of friends then fine. If there was an option in the duty finder called "screw the fun just give me points" that parties you with only people that want to speed run, then fine, I wont use it, but fine.

    Just make it so Mob's never lose the chase and follow you into the boss rooms, problem solved.
    They should have two modes, story mode and normal mode. The story mode won't give the tombstones, and the normal mode will. This should be the case for Castrum, Praetorium, Wanderers and Amp.

    That way people can enjoy the story, watch the cutscenes, and finish their hunting logs, without having to deal with everyone wanting them to skip cutscenes, and speed run through content they haven't experienced before.

    They might have to wait in queue a little longer for someone wanting to run story mode, but it should be doable.

    At any rate, they need to do something. It's really kinda getting out of hand.
    (0)

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