Welcome to the world of MMOs, where the fun is breaking the system to your advantage.

Welcome to the world of MMOs, where the fun is breaking the system to your advantage.
I bet there would be a lot less skipping trash if the dungeons weren't so long or offered rewards for not skipping it.
but yeah when people don't like the way you have things set up they tend to try to work around it or did you think anyone actually wanted to spend 30hrs of their life running 1 dungeon over and over again?
we dont even have variety lol
Bingo.
The moment it becomes a worthwhile endeavor to kill trash, people will start doing it.
The best anti-speed run mechanism is to simply give the trash value.
Until that happens, whiners gonna whine and speed runners gonna get more loot.
"There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

No change needed to implement this. All S-E needs to do is fabricate a story and tell the community that a 100 mythology tomestome drop has been added to a random mob's drop list within the dungeon, and everyone and their mom will be killing everything.
That would be the most satisfying solution. Just adding a mechanic that prevents skipping (auto aggro whole party, closed doors, etc.) would only cause unhappiness. At the moment, trash mobs are mere obstacle that don't have any value what so ever (even worse, besides the huge time investment, killing them actually costs you money in terms of repair bills). Skipping them, if possible, therefore is the logical conclusion .. because there is no reason to do otherwise.
So the best way to solve the "problem" would be to add an incentive to kill trash. That way we actually have to make a decision if we want to skip (faster tomes) or kill (money, xp, other items, ... whatever incentive you can think of) trash. Having more options would be a good thing here.
Last edited by Sepiriz; 09-09-2013 at 08:16 PM.

not skipping means more exp and drops..... um thats called rewards .... pls keep wow mentality off our forums and out of this game .... sorry but legacy people hate wow for ruining mmo culture

Err AK thats a level 50 dungeon, exp??? you are already capped >.>
Drops are nice but you get better gear by farming tomes and buying it from Rowena.
Soul Binding is really no option?
Rowena... that chick survived? *walks through Ul'dah with his frying pan"![]()
I like Random-Number-Generator
'cause I'm able to accept that
a dice normally has six sides
a pyramid has 5 sides
a toast has 2 sides
AND I CAN'T PREDICT WHICH SIDES IT FALLS TO.
Lol i hear you
*I bet there would be a lot less skipping trash if the dungeons weren't so long or offered rewards for not skipping it.
but yeah when people don't like the way you have things set up they tend to try to work around it or did you think anyone actually wanted to spend 30hrs of their life running 1 dungeon over and over again?
we dont even have variety lol
This.
This game has way, WAY too many trash mobs on dungeons. And when you have to run the same dungeon over and over again... you want to get it over with as fast as you can.
If there weren't so damn many trashes, I'd be against skipping too. But as things are, skipping is our only viable option.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote





