Page 4 of 16 FirstFirst ... 2 3 4 5 6 14 ... LastLast
Results 31 to 40 of 156

Hybrid View

  1. #1
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Ahh ok, she wasn't very explicit in what she meant.

    In that case why not keep players on the threat list until the player returns.

    I don't think having the mobs drop more gil is going to make people want to kill them, hell in WP there are items in the chests for relic and most parties just want to run through and get the tomes.

    Of course the simplistic fix would be to have the requirement to clear the floor to unlock the boss.
    (0)
    Last edited by Jinko; 09-10-2013 at 01:08 AM.

  2. #2
    Player
    Mikai's Avatar
    Join Date
    Aug 2012
    Posts
    51
    Character
    Mikai Taiga
    World
    Excalibur
    Main Class
    Pugilist Lv 61
    you cant keep players on threat list until they return cause that would in a way be game breaking.

    Having mobs drop at most 300gil and some tomes would make killing trash worth it because as of right now trash mobs literally give you NOTHING!

    Yea that item for Relic in WP drops to random ppl you cannot lot it which is a STUPID thing ive done WP several times and i needed the bloody grimoure for smn and guess what everytime it dropped it goes automatically to someone else which is stupid.
    (0)

  3. #3
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    Yea exactly what Nimu said except that PLD's can raise as well so in my case when the healer gets agro at all I die and he insta rez's me and I just raise him afterwards. Same thing really.

    Main thing is if there is no reason to kill the trash and it's actually worse to do so then no one will want to do it. Like I said I have a higher repair bill just from damage tanking mobs then if I just die. So what's the benefit to killing them? Surely not the 1 gil per kill or the non exsistant drops
    (1)

  4. #4
    Player
    nimuniverse's Avatar
    Join Date
    Aug 2013
    Posts
    78
    Character
    Sakura Rain
    World
    Kujata
    Main Class
    Arcanist Lv 50
    Like I mention above, make it so if you clear the whole dungeon, you get extra tomes of phil and myth. Cause ppl don't care about wpn drops from the dungeon, but they care about tome. Now if you are giving the same amount of tomes like hard mode primal, 10phil and 4myth, I am sure people will do full clear.
    (4)

  5. #5
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by nimuniverse View Post
    Like I mention above, make it so if you clear the whole dungeon, you get extra tomes of phil and myth. Cause ppl don't care about wpn drops from the dungeon, but they care about tome. Now if you are giving the same amount of tomes like hard mode primal, 10phil and 4myth, I am sure people will do full clear.
    That could work, a percentage extra for full completion.
    (1)

  6. #6
    Player
    Ariyn's Avatar
    Join Date
    Aug 2013
    Posts
    305
    Character
    Enitzu Zen'yr
    World
    Goblin
    Main Class
    Paladin Lv 70
    Even a full clear for 10 tomes wouldn't be enough. 45 mins for a full clear of all the trash = 90 philosophy tomes where i can do 2 runs in 40 mins and get 160 tomes now.
    (0)

  7. #7
    Player

    Join Date
    Aug 2013
    Posts
    58
    Motivation are the best anti speed run mechanisms, let them drop rare stuff for cool stuff to craft, pets or just gil/items and people might go again for them.
    (1)

  8. #8
    Player
    Fiosha_Maureiba's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah -> Gridania
    Posts
    2,044
    Character
    Fiofel Zalalafell
    World
    Balmung
    Main Class
    Lancer Lv 1
    I don't believe SE designed the game for the current speed run mechanics to occur. A lot of folks may get bent out of shape if you try to consider the balance of the game as it goes against their current favorite method of grinding.

    The few things that I can think of that could deter a speed run, such as those found at Amdapor Keep.

    1) Once the boss battle starts, all unkilled mobs will pile up into the boss room.

    2) Bosses have an HP boost based on the number of unkilled mobs/groups in its dungeon segment. This may result in battles taxing HP/MP/TP more. Better gear and tactics will allow you to "speed run", where other parties may need to level the playing field by killing enemies before the Demon Wall or before that gremlin-ant-looking fellow.
    (2)

  9. #9
    Player
    Jinko's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    5,656
    Character
    Jinko Jinko
    World
    Moogle
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Fiosha_Maureiba View Post

    1) Once the boss battle starts, all unkilled mobs will pile up into the boss room.
    Vote for my favourite, plus it would be kind of funny the day after patch >.>
    (2)

  10. #10
    Player
    Amas's Avatar
    Join Date
    Mar 2011
    Posts
    123
    Character
    Amas Naya
    World
    Excalibur
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Fiosha_Maureiba View Post
    The few things that I can think of that could deter a speed run, such as those found at Amdapor Keep.

    1) Once the boss battle starts, all unkilled mobs will pile up into the boss room.

    2) Bosses have an HP boost based on the number of unkilled mobs/groups in its dungeon segment. This may result in battles taxing HP/MP/TP more. Better gear and tactics will allow you to "speed run", where other parties may need to level the playing field by killing enemies before the Demon Wall or before that gremlin-ant-looking fellow.
    Incentive works much, much better than punishment for altering behavior.

    If speed runs of AK stop being viable because of a mechanics change and the only reason to kill trash is because you have to, most people will stop doing AK entirely. It's just not worth the time for a bunch of ilvl 60 greens and some tomes if each run is going to take 60-90 minutes and you'll rack up a massive repair bill in the process. The 8 man story dungeons become more efficient, from both time and cost perspectives, if you have to slow-run AK.

    If speed runs of AK stop being worthwhile because you get something of sufficient value from the trash, people will start killing the trash.

    Edit: And in a wider sense, if your goal is to create a healthy, thriving MMO, punishing players is a generally stupid idea. If people do something unanticipated (FATE parties, AK speed runs) and the devs' response is to punish people, those players won't feel valued and are likely to quit. It's bad business sense on SE's part to just nerf nerf nerf. If something is exceptionally unbalanced to the point of breaking the game (e.g. finding an exploit that triples tomes dropped in a run), that obviously needs to be addressed.

    It's a much better business decision for SE to learn from their mistakes, avoid repeating them in the future, and generally let things stand for the time being (or create incentive to alter behavior). Nerfing FATE XP or adding mechanics to prevent speed running is foolhardy. Especially 2 weeks into a game's life. Add daily quests that give a big chunk of XP for completion of a dungeon, and you'll see people migrate towards the DF and mostly the hardcore grinders will stick to FATEs. Add drops of value to AK trash so that people want to kill it. You lose money hand over fist just by being 50 and doing content, and rather than introducing money through dailies, add it through trash (which is also an effective time gate).
    (2)
    Last edited by Amas; 09-10-2013 at 08:20 AM.
    "There are two things which are infinite: the universe and human stupidity; and I'm not sure about the universe." ~Albert Einstein

Page 4 of 16 FirstFirst ... 2 3 4 5 6 14 ... LastLast