Please forgive me if this has been posted elsewhere, this is my first post on the official forum so I may have missed a similar thread.

I just wanted to make a quick comment on the enemy icon/rank toggle. When reading the patch notes it sounded like a really good idea, especially as by default the data is set to "off".

However, the simple fact that moving your cursor on to a target still gives you the same information regardless as to whether or not the data is set to "off" seems to render the entire ammendment redundent.

Was it really that difficult to implement a "check" feature that will provide you the given information should you decide you want it? I'm not a role player but I do appreciate a certain level of immersion. It seems almost pointless to toggle the above information off, if I am only going to be presented this data as soon as I target a mob anyway. I'm very frustrated at having my hand held through this game and being spoon fed information. The increased sense of immersion and challange created by the data toggle feature is just completely undermined as soon as you target/engage an enemy.

It would make much more sense to add a check feature via the interactive menu that will give me my target data if I want it.