Actually deflation is WAY worse than inflation. A healthy economy should always have a small bit of inflation like 2% yearly. Deflation (what we currently have) literally means if nothing changes eventually there will be no Gil left at all.1. The economy is NOT made out of your personal wealth, be it high or low. Economy is the SUM of everyone's wealth. By doing FATES, Leves, quest, storyline, etc., millions of gil go INTO the economy everyday (not to say, every hour). The monetary surplus has to go somewhere in order to prevent inflation, that's why teleports, airships, ferry, repairs and everything else has some cost. The result of the input and output, must be really low in order to prevent inflation, and trust me, that is WAY worse.
Ah but Personal Wealth does matter. When you as a player are running Low on funds what should you do? Keep grinding dungeons till your completely out of money? Or should you stop for a week or so to make money and then return to your dungeon grinding?You personal Gil earning ability has NOTHING to do with this discussion on economic deflation.
I could be a billionaire in Japan (a country that has it's economy crippled by deflation). Which factor do you think that a discussion about deflation cares about? The deflation or the billionaires ability to succeed in the bad economy.
I'll give you a hint: Read the damn OP.
Here is a thought In MMOs past you had to work and spend alot of time and effort into other things BESIDES end game to make gains, its what made the game last. Now however you all expect to have everything in the first or second week. Take a step back breath and think of ways to make money without losing more in the process.
There are buyers now because people just finished leveling and they're rich from quests. once they realize they're not making any back between the teleports and repairs, you'll see your market drop. common sense.you dont undertand a single thing.... majority didnt complain about that they cant make money we complain about system.. i can make around 75K per day just playing market (cheep buy / sell high) but thats not solution. if my "victims" havent any money where can i make my? ATM i know that buying anything in Ah is complete waste of gil in mont prices will be in 1/10. especialy when you realize that hing end crafts can be practicaly useless. Only reason why im still doing DoH and DoL is "maybe in future there will be "
Your argument was dumb in the first place. Now it's just even more dumb. I've been playing this game non stop since it came out. I have two level 50 classes, I'm max rank for my GC, and I've cleared everything in the game before hard mode garuda. I know how the gil system works in this game, despite what gear I'm wearing on an alt.
You can't ignore "newbie" gil. Your numbers are all dumb crap you make up. Each new character getting to level 50 brings about 300k into the server if they only SOMETIMES choose gil coins over equipment rewards.
@Iskander
While I appreciate the time you put into your posts, there is a MASSIVE gaping hole in your logic / presentation. In your first post, costs, you considered the sum of one-time costs associated with getting a character to endgame. You estimate this cost to be 200-250k, and I will not dispute your experience in this matter.
Yet in your second post, earnings, you completely ignore all of the income that is earned during the leveling process. You only talk about ongoing earnings at 50. You cannot have it both ways. If you're adding in the upfront costs, you need to add in the income from leveling. By your own estimation, that is 200-300k.
So there we have it. You earn 200-300k while leveling. You spend 200-250k while leveling / endgame prep. It's hard to avoid noticing that these numbers are in perfect harmony.
Now what remains is a comparison of repair costs at 50 to ongoing income at 50. And I'm not going to argue that it's perfect the way it is. Personally, I suspect S-E chose to err conservatively, and will introduce some income from dungeons at least. Leves also seem as though they could use some love. But this problem is a medium / long-term problem, not a crisis / immediate problem as the people in this thread present it. The fact is that when you get to 50, you do have a nest egg, and it does get you where you need to go.
I think it is great to raise the issue, great to share your experiences, and so on. But the rhetoric really needs to be toned down.
LOL.
If you've been reading the main forum thread on this topic, you will see that collectively that's what everyone's been trying to do, trying to think of how to solve the obvious gil deficiency problem in the game, and so far there are only three ways identified. Serial rolling and deleting alts to farm the main quest line, running fates naked, shards farming naked. For obvious reasons, I'm not including playing the market, which might be great for an individual but only aggravates the gil sink problem of the overall economy, or buying from gil spammers (which will probably mean you get hacked).
LOL.
If you've been reading the main forum thread on this topic, you will see that collectively that's what everyone's been trying to do, trying to think of how to solve the obvious gil deficiency problem in the game, and so far there are only three ways identified. Serial rolling and deleting alts to farm the main quest line, running fates naked, shards farming naked. For obvious reasons, I'm not including playing the market, which might be great for an individual but only aggravates the gil sink problem of the overall economy, or buying from gil spammers (which will probably mean you get hacked).
See whats Funny is there are many ways to make gil without losing it... It just takes TIME! :-)
Ugh, people do NOT understand the issue here. At all.
Personal wealth =/= overall health of economy. Just look at the USA for example. A few people can claim "I HAVE A FEW MILLION BUCKS UR DOING IT RONG" but the average person, of which there is a vast majority, can barely make ends meet because of all the economic problems, of which I don't want to go into detail about here. But it will be a similar scenario if the economy isn't balanced in this game by the devs.
Here, let me explain in really simple terms.
The gil you "make" crafting or auctioning items isn't gil you actually "make". You're just exchanging it with another player. The majority of gil that is actually CREATED comes from pre-endgame quests and content. The gil "created" post level-50 is very low compared to that, but the COSTS of maintaining equipment skyrockets. Doesn't matter if you're sinking it into crafting or actual repairs, that gil is lost -forever-. The amount of gil being CREATED (NOT exchanged) is not even close to the amount being destroyed. When the entire game population hits level 50, and is incurring these 5k+ repair bills every day, but the amount of gil being CREATED (not exchanged) is, let's say, 2k for grinding Fates... gil destruction> gil creation = pretty soon the economy is going to really be screwed up because there will be such limited gil being CREATED in game that "leveling crafting to repair own items" or "buying off the market boards" won't even be an option, because these things require gil to do, either to be exchanged or destroyed.
Now just let that sink in and use your brains and think about the bigger picture, not your own personal "I HAVE 500K ECONOMY IS FINE". Eventually that 500k is going to be destroyed -forever- and there will be relatively little gil CREATED (not exchanged) to replace it.
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