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  1. #1
    Player
    Galen_Malchome's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Olwen Malchome
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by KisaiTenshi View Post
    Because then people would just buy "one" of the cheapest price)
    So What?

    Either move the Market to a system like GW2 where only the lowest price is shown for goods or make it like EVE. I would prefer EVE as it has the best Market system in all MMOs at the moment that I have seen and I have played many MMOs. Also having both Buy and Sell orders would be awesome.

    However all I see is players putting up large blocks of 50-99 of an item because we have such limited sell slots. I think people would break theirs stacks more often if we did not have the # of auctions being limited per retainer as tightly as they are. Honestly I would prefer there be no stacks when buying or selling items just the item and how many available and how many you want to buy. It would buy at the cheapest price of sell orders and sell at the highest buy order price.
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  2. #2
    Player
    Amiabelle's Avatar
    Join Date
    Aug 2013
    Posts
    86
    Character
    Schelle Sommers
    World
    Famfrit
    Main Class
    Archer Lv 28
    With regard to quantity buying, why not implement a discount system? Off the top of my head, here's how it could go:
    • Seller puts up 99 superstuffs at 100 gil apeice (total for stack = 9,900)
    • Game asks "Would you like to offer a bulk discount, yes/no?"
    • If Seller answers Yes No, the stack must be sold as is (any Buyer must buy all 99)
    • If Seller answers No Yes, the "standard discounts" will be displayed on the Market Board

    The "standard discounts" would be
    • Buyer buys 1-10 items, pays full price (100 gil per item)
    • Buyer buys 11-25 items, receives 5% discount (95 gil per item)
    • Buyer buys 26-50 items, receives 10% discount (90 gil per item)
    • Buyer buys 51+ items, receives 20% discount (80 gil per item)

    Seller wins because they can list more items in fewer spaces, while still being accommodating to Buyers who don't want/need a full stack. Buyer wins because they can purchase as much or as little as they need.
    (1)
    Last edited by Amiabelle; 09-24-2013 at 05:02 AM. Reason: Whoops! Goofed up the Yes and No options!

  3. #3
    Player
    ilKhan's Avatar
    Join Date
    Sep 2013
    Posts
    57
    Character
    Leo Halivan
    World
    Balmung
    Main Class
    Archer Lv 60
    Quote Originally Posted by Amiabelle View Post
    With regard to quantity buying, why not implement a discount system? Off the top of my head, here's how it could go:
    • Seller puts up 99 superstuffs at 100 gil apeice (total for stack = 9,900)
    • Game asks "Would you like to offer a bulk discount, yes/no?"
    • If Seller answers Yes, the stack must be sold as is (any Buyer must buy all 99)
    • If Seller answers No, the "standard discounts" will be displayed on the Market Board

    The "standard discounts" would be
    • Buyer buys 1-10 items, pays full price (100 gil per item)
    • Buyer buys 11-25 items, receives 5% discount (95 gil per item)
    • Buyer buys 26-50 items, receives 10% discount (90 gil per item)
    • Buyer buys 51+ items, receives 20% discount (80 gil per item)
    This. This makes sense.
    (0)

  4. #4
    Player
    Galen_Malchome's Avatar
    Join Date
    Aug 2013
    Posts
    31
    Character
    Olwen Malchome
    World
    Behemoth
    Main Class
    Arcanist Lv 50
    While that sounds like a nice system it fails the KISS method. Either allow one to buy part of a stack or don't. But making fancy break points that work for you may not work for another or the discount scaling may not be right.
    (0)