I would love to see this implemented. I am notoriously fickle and really enjoy changing my appearance.



I would love to see this implemented. I am notoriously fickle and really enjoy changing my appearance.


I would wager (but have not proved) that your character skin isn't *entirely* irrelevant... if you are a ranged damage dealer
Elezen Bard: "Thwip! Thwip! Thwipthwipthwip!" "Hey, I can see my house from here."
Lalafell Bard: "TARGET NOT IN LINE OF SIGHT" "!@#$%!"
Heh!

BUMP~~~~~~~
Yes I am getting tired of not being able to change race or certain skin colors and features, Fantasia potion on mog asap!
I hope everyone bumps this post a few times or more per day this is getting old and no news on it...

I'm pretty confident they'll add Fantasia potion as a paid optional service in the future.
The question is, when?
I don't think there has to be any back story as to why they introduce Fantasia into the Mog Station. Hell, we re run the same dungeons day in day out. Yet the mobs are still there each time and he bosses some how come back?!?!
Yes, with dungeons it is a rather necessary evil, you got no real option there. The internal logic of the world should be kept as much as possible, because that's what makes a great world for me.
Edit: One good example of something that actually did not need to be explained, but they chose to explain it due to allow it to be consistent with the internal logic of the world: the teleportation system.
They put effort into explaining why teleportation works like it works in this world. They took an effort into making teleportation something that makes sense within that world. And like I've written above: I do think they should try to keep the things consistent with the internal logic of the world as much as possible.
Last edited by HurtigeKarl; 01-14-2014 at 03:39 AM.
Yes, it does make sense for them to explain In-Game Mechanics, like teleporting.One good example of something that actually did not need to be explained, but they chose to explain it due to allow it to be consistent with the internal logic of the world: the teleportation system.
They put effort into explaining why teleportation works like it works in this world. They took an effort into making teleportation something that makes sense within that world. And like I've written above: I do think they should try to keep the things consistent with the internal logic of the world as much as possible.
But for a random item that not everyone will choose to partake in needs no back story. I don't recall them writing a back story in regards to World Transfer services.
Yes, with dungeons it is a rather necessary evil, you got no real option there. The internal logic of the world should be kept as much as possible, because that's what makes a great world for me.
Edit: One good example of something that actually did not need to be explained, but they chose to explain it due to allow it to be consistent with the internal logic of the world: the teleportation system.
They put effort into explaining why teleportation works like it works in this world. They took an effort into making teleportation something that makes sense within that world. And like I've written above: I do think they should try to keep the things consistent with the internal logic of the world as much as possible.
Considering they already offered a maximum of two for some characters, this 'consistency' has already broken.
The would should contain some from of consistency, but seeing as they're adding this as an optional service now we can only hope that the (hopefully) high price will deter people from using this as a weekly "LOL i'll change to Lalafell this week", £15-20 is a HUGE amount of money, almost double the subscription most would pay. (Basing the price off other MMOs with a similar service)
It's been proven with other MMOs and the like that these services don't get abused often, your world consistency will be safe, however it won't be wrapped in cotton wool.
I can completely understand why you and many others (including myself) want it kept as a rare or expensive thing to deter players using it often.
I personally hate seeing people I've known as "That Lalafell" suddenly changing to a Roegadyn, but increasingly i've noticed that I get used to the change and completely forget about it within a few weeks and they simply become "That Roegdayn".
Not true, there are a lot of people in-game that you'll metter, get to know or simply recognise, there is an unsettled effect of inconsistency as to how you actually know that person based on their appearance when they suddenly change from a Lalafell to a Roegdayn. Saying it doesn't affect anyone else at all simply isn't true.
At the end of the day it is just a character and you can adjust to the new change, but saying people aren't affect by it is simply silly.
No need for any confidence, it's already confirmed check the original post.
Last edited by Shioban; 01-14-2014 at 10:22 AM.
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