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  1. #1
    Player
    OnyxStrife's Avatar
    Join Date
    Aug 2013
    Posts
    139
    Character
    Panik Cinestar
    World
    Siren
    Main Class
    Paladin Lv 70

    All Combo Skills On One Hotkey?

    Basically, Aion.

    For those of you who don't know what I'm talking about, in Aion (MMO) you have chain skills kinda like in FF14. However, when you use the first skill in a combo, that skill on the hotbar turns into the next skill in the combo for a limited time. Thus making it far easier to manage your hotbar because you aren't clogging it with 2 combo chains.

    For example, as Lancer :

    You have True Thrust on your hotbar for key 1. When you use it, key 1 turns into Vorpal Thrust. When you use Vorpal thrust, key 1 turns into Full Thrust. Once you activate Full Thrust, the key turns back into True Thrust.
    (1)

  2. #2
    Player
    Eruantien's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    1,426
    Character
    Eruantien Draugole
    World
    Louisoix
    Main Class
    Thaumaturge Lv 70
    How would this work for say monk who's abilities combo to about 3 different abilities
    (0)

  3. #3
    Player
    Carnassial's Avatar
    Join Date
    Aug 2013
    Posts
    25
    Character
    Cuinn Hawklet
    World
    Cactuar
    Main Class
    Lancer Lv 100
    You could write a macro for it. You just won't be able to continue the combo if you had to stop midway through for whatever reason. As far as I know, xiv's macros don't support conditional actions.
    (0)

  4. #4
    Player
    Retrograde's Avatar
    Join Date
    Aug 2013
    Posts
    54
    Character
    Dema Blackwood
    World
    Zalera
    Main Class
    Conjurer Lv 37
    It sounds good at the onset, but it's exploitable, and won't be robust enough to work in all circumstances without a complex priority system as well.

    Exercise, bind these to a key:
    Haymaker
    Bootshine
    True Strike
    Snap Punch

    You don't need Haymaker, but it starts to show why this is abusive. So you have a single button that runs through an optimal damage rotation based on effects active. The API needs a way to know if a skill is "valid/preferred" and progress to the next skill if not - it usually wouldn't be implemented the same in code as the range or "active" border in the hotbar. Draw the state machine; your API needs to provide a lot of detail in order to progress accurately.

    For the other classes it's a bit simpler. Take a conjurer, I want to cast Thunder, Aero, Stone. Those aren't combos, but I'd still like to use it the same way. I get hit during this macro exchange; then what? I suppose a 2 second timeout and reset. Clumsy.
    (0)

  5. #5
    Player
    FullmetalMuse's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    31
    Character
    Fullmetal Muse
    World
    Diabolos
    Main Class
    Arcanist Lv 50
    Interesting... i need more info on how this can be done lol... playing on laptop w/mouse using these macros are a pain sometimes...
    (0)