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  1. #1
    Player
    makii's Avatar
    Join Date
    Aug 2013
    Posts
    126
    Character
    Luny Lulune
    World
    Phoenix
    Main Class
    Conjurer Lv 31
    As a healer I really appreciate the way you think, and imo, that's what makes you a good tank, just that you care.
    I've been in some terrible parties lately who just don't give a rats ass about adds surrounding me during boss fights, and then afterwards even go on to complain about that I died.
    It's also the DPS's job to get the adds off, everything is better than my heals being interrupted and causing a wipe. It's not that hard to heal a dps or two at the same time, at least not in the early dungeons.
    (1)

  2. #2
    Player
    Laume's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    181
    Character
    Laume Wildkey
    World
    Durandal
    Main Class
    Lancer Lv 50
    Quote Originally Posted by makii View Post
    It's also the DPS's job to get the adds off, everything is better than my heals being interrupted and causing a wipe. It's not that hard to heal a dps or two at the same time, at least not in the early dungeons.
    Agreed. Though, in their defense, sometimes it's hard for dps' to see adds on the healers. If too many adds are on me, I usually either fluid aura then sleep the mob into the crowd of dps' and tank or I'll train them into them. Of course, this has to be used sparingly as any time I take to do this, is time away from curing.
    (0)

  3. #3
    Player
    Laume's Avatar
    Join Date
    Nov 2012
    Location
    Gridania
    Posts
    181
    Character
    Laume Wildkey
    World
    Durandal
    Main Class
    Lancer Lv 50
    Quote Originally Posted by Soldowner View Post
    <snip>
    I'll tell you what I see from a distance as the healer.
    1) WS often. A lot of tanks that I see ws hard and often. Damage=hate, obviously. More actions seems to help too. (at least, that's what it looked like to me as a healer)
    2) With multiple mobs, the tanks will often cycle through mobs. Not in a "Okay, I've hit this one. Move to next one." fashion. But if the mob is close to death, feel free to change to the next one.
    3) Shield lob. Does fairly good enmity and it's ranged. Will often get a mob to hate you again if the hate scale is just tipped.
    4) Self heal, if you have a free moment. I think there's a formula somewhere that says 1hp healed is 2x the hate that 1 dmg done on the mob gets. If not, no worries. That's what us healers are for ^^b.
    5) Mark mobs? Helps sometimes w/ DPS's that don't look at the hate meter. Having them on the same mob won't force you to split your dmg and focus.

    If you're already doing all that, then it sounds like you're already doing a good job as tank. There will be times where the DPS's will do more damage/hate (as they're designed to). If it happens too often, you might want to look into upgrading your gear. If it's just one person in one party, it's probably just him/her. It happens. Just about all melee's have a way to mitigate hate and they should be doing that. If not, not your fault.

    Hope this helps. Good luck out there.
    (0)

  4. #4
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Yes, marking enemies helps in small groups of mobs, and as for ifrit, remember to throw in flash here and there, to preserve your TP, so it doesnt drain too fast.

    its not as potent as ur Savage blade, or spamming savage blade non stop, but it helps a ton. Provoke only makes u equal to the highest threat, and then adds 1, so if they hit it before u do, they should be higher in threat, even after a provoke. So if you're low on TP, dont provoke right away, unless u know u can spam a few enmity generating abilities right after.

    Also mark enemies that are either weak, or going to use range attacks, as they will be out of range of AoEs, unless u start on them 1st.

    You want as little dmg on you as possible, so killing weak ones 1st is best. (also kill healers)

    Next, start with a ranged attack, and let mobs come to you, this way you're nto taking dmg as u wait on the 2.5 GCD for flash/overpower.

    Usually healers love to heal u before u AoE, and so its best to let mobs come to u, and then AoE as they get into range. (There will be no delay in your AoE because the GCD should be over.
    (1)
    Last edited by Claire_Pendragon; 09-09-2013 at 05:03 PM.

  5. #5
    Player
    Kyp's Avatar
    Join Date
    Aug 2013
    Posts
    163
    Character
    Kyp Halcyon
    World
    Jenova
    Main Class
    Machinist Lv 70
    Quote Originally Posted by Claire_Pendragon View Post
    Flash only makes u equal to the highest threat, and then adds 1, so if they hit it before u do, they should be higher in threat, even after a provoke.
    I think your backwards, flash only adds 550 enmity (1100 with shield oath)
    Provoke is the +=1 tool

    http://valk.dancing-mad.com
    (0)

  6. #6
    Player
    Lafaiel's Avatar
    Join Date
    Aug 2013
    Posts
    24
    Character
    Fiordiligi Ferarrese
    World
    Gilgamesh
    Main Class
    Marauder Lv 42
    Mark your mobs, shield lob 1 as you run in and when they all come at you drop flash in the middle of them, make sure the target you shield lobbed is 1 as thats the one the dps will target first, after flash, do fast blade> savage blade twice on it, then drop flash again as by then the healer will have started to build a decent ammount of hate.

    Try to position yourself with the mobs in between you and the party, that way you can keep an eye on all of the mobs, if one breaks away for your healer shield lob/tomohawk/provoke it, it normally comes back to you, if the dps is not following your marks thats not your fault, they have a deathwish, let them have thier wish granted.


    If you have a thm/black mage in your party either use the bind markings on the second and third mob or just tell them to sleep 2 and 3, if you do you only need to flash once most times if they do sleep them, when 1 dies and you attack 2 open with fast blade> savage blade to cement hate on that mob first before any other actions.

    When marking, if there is a ranged mob mark it as 1, it will be out of your range as you kill the other and agro the healer, if there are healer mobs kill them first for obvious reasons. Don't be afraid to pop rampart when pulling groups of 3 or more to lessen the burden on the healer.
    (0)

  7. #7
    Player
    Claire_Pendragon's Avatar
    Join Date
    Apr 2011
    Location
    Limsa Lominsa
    Posts
    1,619
    Character
    Claire Pendragon
    World
    Mateus
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Kyp View Post
    I think your backwards, flash only adds 550 enmity (1100 with shield oath)
    Provoke is the +=1 tool

    http://valk.dancing-mad.com
    I meant to say Provoke, but for w/e reason said Flash :P
    (0)
    CLAIRE PENDRAGON

  8. #8
    Player
    Ran1880's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    172
    Character
    Rei Caelum
    World
    Shiva
    Main Class
    Paladin Lv 70
    In the hectic of a battle everyone should still take the surroundings into considaration.Make sure that the party can control 'surprise adds'if they spawn from nowhere/ and even prevent this situation to happen where mobs cause chaos.No matter how many time one runs a dungeon,observe the battlefield & enemies carefully before you run in.Otherwise you'll open danger the gate.This is important for everyone to know wether you're tank or not.

    As a tank one can still make damage.The key is to be flexible and keep the balance between tanking and demeage dealing.But the main job as a tank is still holding aggro ( sometimes it is even pretty hard to Chase after an enemy/players who run around).I wouldn't say that marking your Opponent is only to help out beginners.Just saying there are tanks who mark mobs for their teamates & those who don't.As long as tanks KNOW HOW do their job properly,they'll be fine without Marks.
    (0)
    Last edited by Ran1880; 09-09-2013 at 07:22 AM.

  9. #9
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50
    Kudos for the honesty.

    Quote Originally Posted by Soldowner View Post
    Hello, Square Enix Forumites! Today I'd like to talk to you all about tanking, or rather, I'd like to ask for help from you all. I've only recently hit level twenty-seven, so I've done a few dungeons already, but something's been nagging at me ever since beating Ifrit, and it's making it hard for me to focus. I'll give several examples so I can expertly convey my point here.

    I normally tank by running straight in to the crowd and setting off Flash, blinding the enemy, and targeting each one every now and again to keep all of the hate focused on me.
    Shield lob on the way in and put a marking macro in your shield lob. You can then use this to switch as the fight goes on. Once I have more threat than the mob has health (it's something you learn with experience), I change targets and start working on the next. Shield lob puts you a GCD ahead, because it's a ranged attack and your GCD is almost always ready for flash by the time you get to the pack.

    When an enemy gets in to an orange range instead of a red one, I'll use Provoke to bring them back over to me until everything is dead.
    I think you should save provoke for when it actually switches targets, although once you're doing your job right, things won't usually be switching targets^^

    Rinse and repeat, and that's that. Sometimes, I admit, I'll be stupid and be out of the healer's range, but there's only a rare chance of me being so foolish I'd forge ahead alone. So, aside from that stupid mistake of being away from the healer, sometimes I can't hold the enemies off the mages and healer alone, so whoever is the strongest damage dealer comes in and helps me pull the enemy away from the weaker guys. I make a point to force the enemy to look away from my team so they don't get inside of any attack ranges, as well. Either they're looking away, or they aren't near my squishy group of people.
    Waay back when I fought Ifrit for the first time since the beta, I tried to follow a similar strategy. I kept Ifrit turned away from everybody else, but circled him after locking-on so I could at least mitigate some damage done to me. There was this one archer who was dealing more damage than I could after I ran out of TP, so he had Ifrit chasing him around the field. I did what I could to try to pull Ifrit back to me, but the archer died anyway. So after the second damage dealer was down it was just me and the healer. I had to tank twice as well to keep Ifrit focused on me, but we lost anyway because it was just the two of us...but hey, we ALMOST won! I wouldn't have a problem since we won after the first defeat, but the archer claimed that I sucked as a tank...that hurt since I thought I was doing pretty well, and I think my fear of not taking ENOUGH damage causes me to die more often or take stupid risks that put my team in danger.

    It is for this reason that I seek help from the experts before I reach level thirty and people REALLY start chewing me out for not doing my job! Please, tell me how to be a more effective tank!
    Have no fear. At low levels, anything can tank most things. I just healed a THM through tanking the last boss of Toto-Rak. Our tank really was trying but he has a lot of learning to do, and I very politely told him places he could go to learn.

    Anyway, anything can tank, and people used to that from other MMOs don't give a poo about your pride or the healer's mana. Around level 30, PLD / WAR starts getting access to much higher defense and your targets start expecting that and so not everything else can tank so easily. I think half the reason so many people hate Brayflox is that it's the dungeon where people learn that they aren't tanks unless they're wearing plate. It's also the first dungeon to strain a healer or a tank.
    (0)

  10. #10
    Player
    amnie's Avatar
    Join Date
    Jun 2013
    Posts
    463
    Character
    Ava Adore
    World
    Balmung
    Main Class
    Botanist Lv 70
    I've definitely seen some dps running around like headless chicken, keep on attacking after they've had the aggro forever, and then freak out on the tank for not keeping the aggro. and I'm not making a statement about ARR here, I'm making a statment of every single MMO I've played at release - ever.
    more recent examples in this case would be SW:TOR and TSW.
    people (read: dps) eventually learn that a dungeon is a team effort. they will eventually realise that when the aggro-indicator is already showing orange they better hold off for a second. there's only one reason a dps should EVER even remotely try to get the aggro, and that's if there's mobs going for the healer and there's no way for the tank to get all of them (there are certainly fights/bossfights where the tank isn't even supposed to get the hate from all spawns)

    as a fellow healer, I love tanks such as the OP. don't get discouraged. us healbots need you!
    (2)

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