Months go by and we still don't even know the direction SE want to take FFXIV.
* * *
[SIZE="6"]"fun, live, reboot, and rebuild"[/SIZE]
What does that even mean? When designing a game, you don't need pointless buzzwords to make it good, instead you need a strong design philosophy that progresses the genre, and you need to be confident in its implementation.
Okay, sure FFXIV wasn't designed with that particular phrase in mind, but judging by the motley crew of contradictory features in the game, you can bet it was probably designed under the influence of something similar... or perhaps nothing at all.
I mean, really, SE. What kind of game did you envision? All I see is a lot of micro-management and no overall big picture.
You look around at other MMOs coming out and you see they all have strong views on where they are going, the direction they are taking. They have a "big picture". Take Guildwars 2 for example. Supposedly the saying around the workplace at Arenanet is "seamless". ArenaNet are trying to make their game more seamless and streamlined, they are trying to eliminate the box-ticking and sterile elements from adventures. They want things to occur more naturally, more logically, more seamlessly.
For instance, in GW 2, you don't have to be in a party to fight alongside others,and there is no obstacle to playing with other people (such as whether you can link your leves etc). The quests and events branch out organically in a series of chain reactions depending on player's actions.
I haven't played GW 2 so I have no idea whether they achieved this, but the point is: the idea is there and it forms the basis for every one of their designs.
In Mortal Online, the design philosophy was to give players absolute freedom. In TERA, the design philosophy was to take player's attention away from their action bars, and turn it instead toward the center of their screens. They want you to play a game, not a User Interface.
And it begs the question: Just what the hell is FFXIV trying to be? What's their philosophy? Just tell me now so I know whether it's something I would like... or whether it's something I would hate.
Just tell me because I need to know.