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  1. #11
    Player
    Laryndra's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Nanaa Mihgo
    World
    Siren
    Main Class
    Pugilist Lv 50
    I like the ideas except for the FATEs. The only reason why i say this is because of how incredibly easy it is to level in FATE parties compared to mining/botany. Levequests for crafting are your FATEs. If you wanna gather, suffer like I and everyone else who got those levels did.

    My favorite idea though is having craftable item pieces drop from dungeons.

    I would change it by making these items untradable and have the crafter be the only one with access to craft the tradeable version. They should be equivalent to whatever level weapon the dungeon it comes out of is, and be a high rate of dropping. (Only those with the appropriate job leveled can lot them)
    (0)
    Last edited by Laryndra; 09-11-2013 at 08:49 AM.

  2. #12
    Player
    Koreos's Avatar
    Join Date
    Dec 2012
    Posts
    54
    Character
    Kore Harumi
    World
    Excalibur
    Main Class
    Archer Lv 50
    Quote Originally Posted by Laryndra View Post
    I like the ideas except for the FATEs. The only reason why i say this is because of how incredibly easy it is to level in FATE parties compared to mining/botany. Levequests for crafting are your FATEs. If you wanna gather, suffer like I and everyone else who got those levels did.

    My favorite idea though is having craftable item pieces drop from dungeons.

    I would change it by making these items untradable and have the crafter be the only one with access to craft the tradeable version. They should be equivalent to whatever level weapon the dungeon it comes out of is, and be a high rate of dropping. (Only those with the appropriate job leveled can lot them)
    I think craftable items that are not binding would promote trade and adventurers that have no interest in crafting seeking an experienced crafter's assistance.
    (0)

  3. #13
    Player
    Laryndra's Avatar
    Join Date
    Sep 2013
    Posts
    176
    Character
    Nanaa Mihgo
    World
    Siren
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Koreos View Post
    I think craftable items that are not binding would promote trade and adventurers that have no interest in crafting seeking an experienced crafter's assistance.
    Unfortunately this leads to a situation where the craft itselfs becomes worthless because everyone can get the base item. Case in point -> Blunt Aeolian scimitar. 10k gil.
    (0)

  4. #14
    Player
    Scotchio's Avatar
    Join Date
    Apr 2011
    Location
    Ul'Dah
    Posts
    73
    Character
    Scotchio Calidus
    World
    Ragnarok
    Main Class
    Thaumaturge Lv 80
    I agree Dungeons should drop good crafting materials.

    Looking at FFXI as an example, some BCNM's dropped rare materials that fighters could sell for a good amount of gil. Then these rare materials could be used to craft good and rare gear that crafters can sell on to the fighters.
    (1)

  5. #15
    Player
    Probably_Nice's Avatar
    Join Date
    Sep 2013
    Posts
    21
    Character
    Roe Jackson
    World
    Behemoth
    Main Class
    Ninja Lv 70
    I'm on board with everything but the drops in end-game raids bit. You'd essentially be alienating those of us who can't raid consistently or aren't the "FC WVR, FC LTW, etc." since the best gear would require raiding drops. I'm an old man and a dad now. You want me to hang up my hammer and quit pretending I can raid even though wife-aggro and poopy diapers really don't allow for it? Fine. Please stop trying to make every aspect of every MMO revolve around special snowflake "I can raid and you can't" mentalities. Let me take up a trade and be a necessary part of the community. I'll work my ass off to be good at it, unless that equates to putting on headphones and ignoring real life for hours on end.

    I really liked the rest of the list. Some really interesting ideas there to help further develop what promises to be one of the most significant crafting systems since pre-ruined Galaxies.
    (0)

  6. #16
    Player
    Raskbuck's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    250
    Character
    Rask Crowe
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Limiting the access to materials such as Potash and Peacock Ore to endgame dungeons really affects those of us who don't enjoy doing them.

    It would be nice if we could access them through other means, whether it is through events, GC Seals, Difficult Levequests, etc.

    Right now we have two choices: deal with the overpriced Market Boards to obtain them, or having to endure the toxicity the endgame community is known to have. Neither of them seem particularly nice in my opinion.
    (2)

  7. #17
    Player
    Sinvoid's Avatar
    Join Date
    Sep 2013
    Posts
    2
    Character
    Reu Voidicus
    World
    Ixion
    Main Class
    Thaumaturge Lv 27
    Bumping this thread because i really want it to get the attention it deserves.
    (0)

  8. #18
    Player
    Tilio's Avatar
    Join Date
    Aug 2013
    Posts
    35
    Character
    Zepthia Droma
    World
    Siren
    Main Class
    Lancer Lv 50
    still crafting needs to be looked at and developed more crafting as it currently stands is more of a side thought pined on the side of the game.

    yet with the same exp needed to lvl up as any combat class in fact you could say it needs a lot more seams as you need to lvl gathering skills as well for it to really work.

    The market has been all but destroyed by SE the fact that you can get all the gear you need by questing your prices when you make and sell something is limited as people wont pay much for gear they no they will get for free in a few quests time.

    It is then broken some more by the fact the the crafting mats them self tend to sell for more than the end product for example fleece which from what i can tell is only dropped by 1 type of mob in the whole game and only 7 of them sporn at a time
    (0)

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