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  1. #1
    Player
    Novalixir's Avatar
    Join Date
    Aug 2013
    Location
    Ul'Dah
    Posts
    23
    Character
    Nova Highwind
    World
    Behemoth
    Main Class
    Gladiator Lv 50

    [ Monster AOE Marker Issue ]

    Hello Forum/SE,

    Through out the game, I've noticed that the orange aoe indicator tends to be extremely buggy/laggy. At the start I thought it maybe my own latency, however after talking with many other players it seems to be a very common issue.

    Have you noticed how you can run out 2x or even 3x the required distance from the damage area markers but still get hit? Sometimes the knock-back effect can even knock you into the opposite direction of the attack itself. While it's possible to dodge any channeled attacks, there's definitely something not right with the mechanics behind these abilities.

    I don't know the technical reason behind this, though my tech friends say that it may be due to the game not calculating player dodge mechanic on players local machine but rather it's far away thus it's buggy/laggy.

    I really hope SE could address this reasonably soon because it's quite frustrating to not be able to play to the best of your ability not due to skill or style but rather a mechanic issue. I play on the Behemoth server from Australia and I understand being far away from the NA datacenter may cause delays in game play but it shouldn't be so bad that every time a monster use a channeled ability it's a gamble. I'd personally suggest perhaps an active dodge mechanic which if used timely will negate the orange attack zones, or perhaps just slightly more slack between cast and effect so that players still have to be on their toes but is not subjected to game ending results due to the inability to avoid.
    (0)
    Last edited by Novalixir; 09-10-2013 at 03:59 PM.
    ~ Nova : Master of the Nexus

  2. #2
    Player
    Yamisniper's Avatar
    Join Date
    Nov 2012
    Posts
    96
    Character
    Yami Dragonslayer
    World
    Diabolos
    Main Class
    Pugilist Lv 23
    its a latency issue that i believe they are working ons till its better than it was in beta. and its gotten worse sicne they up the cap so im guessing they ened to do some mroe upgrades /adjustmeants.

    also got to remember this engine is only a couple of years old so ye a><
    (0)

  3. #3
    Player
    Vektrat's Avatar
    Join Date
    Aug 2013
    Posts
    173
    Character
    Vektrat Pirineu
    World
    Ragnarok
    Main Class
    Pugilist Lv 50
    Hello, I reported this a few days ago and it's in the Accepted bugs category.

    There has been no direct answer to this problem which I believe is of enough critical importance to get it... I hope they're working on it, because it's sinking in the accepted bugs list.

    Here's the link:

    http://forum.square-enix.com/ffxiv/t...s-everybody%29
    (1)

  4. #4
    Player
    Raybunny's Avatar
    Join Date
    Sep 2013
    Posts
    5
    Character
    Raybunny Paw
    World
    Excalibur
    Main Class
    Pugilist Lv 48
    Indeed needs a lot of work. Would love to see the same responsiveness as GW2. A few ms before the skill hits you, you can evade it properly. Without fear of being hit by a major killer blow.

    /signed
    (0)
    Last edited by Raybunny; 09-10-2013 at 06:29 PM.

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