Hello Forum/SE,
Through out the game, I've noticed that the orange aoe indicator tends to be extremely buggy/laggy. At the start I thought it maybe my own latency, however after talking with many other players it seems to be a very common issue.
Have you noticed how you can run out 2x or even 3x the required distance from the damage area markers but still get hit? Sometimes the knock-back effect can even knock you into the opposite direction of the attack itself. While it's possible to dodge any channeled attacks, there's definitely something not right with the mechanics behind these abilities.
I don't know the technical reason behind this, though my tech friends say that it may be due to the game not calculating player dodge mechanic on players local machine but rather it's far away thus it's buggy/laggy.
I really hope SE could address this reasonably soon because it's quite frustrating to not be able to play to the best of your ability not due to skill or style but rather a mechanic issue. I play on the Behemoth server from Australia and I understand being far away from the NA datacenter may cause delays in game play but it shouldn't be so bad that every time a monster use a channeled ability it's a gamble. I'd personally suggest perhaps an active dodge mechanic which if used timely will negate the orange attack zones, or perhaps just slightly more slack between cast and effect so that players still have to be on their toes but is not subjected to game ending results due to the inability to avoid.