Leves at 45 actually does something.. it took me 28 seconds for 8k exp and a ring that sells 3-4k in the market. Pretty happy with it.. If anything, there should be 20 allowances of leves everyday![]()
They give us a lot of leveling options, but all the systems seem so half-made. That's kind of the issue. There are ways to improve them to make more fun. Expand the hunting log. Make guildhests give the reward more than once.(once per day, one per character? I don't know.) Leves should either be fewer, longer, and with a MUCH bigger reward, OR, more reward for what they are currently at. Dungeons should have loot reworked and exp increased a bit.I seriously agree with all points. A friend of mine who's lvl 38 stopped playing these past few days because there aren't enough quests, and he doesn't like to FATE grind for the rest of the day because it's too boring.
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I wont stick around to pay $15+ a month if these issues aren't addressed.
My only major critique is that Guildleves should be more rewarding. Perhaps work in a system where they generate a significantly higher reward for classes lower than your highest.
Not expecting an easy grind, but when you've burned through all of your quests after 1 or 2 classes, spending an allowance to generate about 1/3 the exp of a normal quest just feels wasteful.
I think it was good that quests end at some point, or we risk just being a solo MMO like SWTOR.
I don't think the grind will be so noticeable when PvP is released. I thought we could level 30+ using PvP so that's an additional option. Granted you would have to be good at PvP lol.
Also, we don't have Dailies yet.
However, a big issue is the downplaying of open world traditional XP parties and the associated XP. If we at least had that option it would be great! Although I do notice mob respawns are so fast there are probably some good camps out there. FATE chasing is boring. It would be better if zones hosted numerous spots for traditional XPing and then a FATE spawns on/by your party to break up the monotony. This would mimic what I'm sure a lot of us feel, that it is more fun to just quest/solo kill mobs and chance upon a FATE rather than actively hunting for the FATEs.
Don't waste leves on battle leves. Seriously. And don't waste them on DoL either. Unless you don't craft and you don't gather, they should really only be used on DoH until the leves for DoL/Combat are buffed. Not saying this is a feature, but right now it's the truth.
Honestly, ToR kind wins as far as the leveling ssytem goes. No matter what level you were, the current area/Planet as it in that game would always take the same amount of time to complete and you would at least be one level below or above the next planet. But each planet (save for tatooine and hoth shudder) would get you leveled in the same pace as th elast one, even the level 45 to 50 ones. Too bad everything else (graphics, some glitchy issues, all characters looking the same except different skin color, The Cartel shop, the list goes on) was bad. I have 4 different maxed medium geared chars finished each at a deccent pace. I havea another whos a few levels away but this game stole my attention. ITS SOOO EFFING PRETTY. Anyway I think the system that TOR did have as far as leveling goes would be a good direction to look. Cause they had different types as well.
Im only level 30 and 13 for secondary for the soul crystal so i dont realy have an oponion yet, except for the quuesting.
Im not to far but already trying to make a second class for my dang soul crystal is becomming a hassle. theres too little to do, my GF already burned through her leves in two days on crafting alone. Leves need to give more reward for raising challenge above current level, and speedy completeion.
Fate grinding, have yet to partake but its starting to look that way. So im not sure how well that effects leveling yet.
As for SWTOR being a solo mmo yes it pretty much is that way untill max level this game seems to want you to party up more, but the general leveling idea is what i enjoyed the most abotu SWTOR
I saw this thread of Reddit and I have to admit that I agree with OP 100%.
Speaking of Guildhests - Lord of the Rings Online was one of the first MMOs to implement a feature like Guildhests; they were called scenarios. You could do them in 10 minutes and they gave you rewards that could be traded in for gear and you received experience on a number of factors, one of them being speed and efficiency. There was also a daily XP bonus. It worked out really well. It felt like it was worth my time to run them. If Guildhests had a 'first time completion' bonus and then a separate 'daily completion' bonus we would be in business.
If you have more incentive to run instanced content, and run them more than once, that means you have more tanks and healers wanting to run them, meaning you would have less queue times too.
Seriously, there's an achievement for doing Guildhests 10,000 times...you really think I'm gonna get close to that if it's not more rewarding? Sad.
Offer even a chest at the end of the battle to give us something.
Yes, the DOW leves need a huge upgrade, or remove the allowance cap. I don't understand why you can only do 6 per day and the reward is so small. Friend of mine just had his internet go out during a leve, he logged back in 30 seconds later, he was dead. Waste of 4 hours(4 hours an allowance technically). He lost another leve from dying(he made a mistake, he admits it, but still frustrating to him), so that was technically another 4 hours gone. Kind of lame.Don't waste leves on battle leves. Seriously. And don't waste them on DoL either. Unless you don't craft and you don't gather, they should really only be used on DoH until the leves for DoL/Combat are buffed. Not saying this is a feature, but right now it's the truth.
A good idea would be to seperate DoL/DoH and DoW leves with different allowances. They are a fast way to level as DoL/DoH but they suck tremendously for DoW.
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