Really? What kind of logic is that on SE's part?!The quests ended up better than I thought. Lots of good lore in there, and with 1.17 and 1.17a they work as a good hyping machine.
They're nothing like leves in that sense, which is why they were implemented in the first place. Leves need other forms of storytelling in the future. BUT AS WE KNOW, the informed masses voted that guildleves are unimportant and thus we'll probably see them getting better after everything else. Thanks guys.
Wouldn't the natural option be to play to their strengths and produce content that the majority favors (whatever that is) and to de-emphasize the importance of disliked content. Oh man =(
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