Twin Snakes needs to be 15s, like the DK and GL.
Twin Snakes needs to be 15s, like the DK and GL.
Monks need a ranged ability to refresh GL stacks and they would be great. Rest of the class is great, in my opinion.

The small increase in damage you get from moving begin the target often isn't worth it if it pulls you off you rotation, or into harms way. I'd trade off that small DPS increase any day if at allows me to continue to damage the target.Some bosses makes it impossible to attack from behind
According to Parsers, adding in ToD/Demolish/Fracture is a DPS Loss
Fights that require movement, monk ends up useless
Under optimal conditions, where monk can keep GL3 up and able to move back and fort he does highest DPS...but
Why bother when you can just spam 1 macro as Bard and top DPS chart no matter the fight mechanic?
I've just geared up my MNK again for ARR, and I can confidently say that if you follow some if the rotation examples posted on these forums, your DPS will be quite respectable. MNK certainly has a time and place, and benefits any party I've been in provided it is played well. Obviously that same logic goes for any class.

Just work your combo sets to keep GL up. Seems to be the most effective. Your point about ranged attacks is valid though. Nothing worse than trying to DPS a kited mob and trying to keep your buffs up lol.
I'm tired of these threads. Yet another case of l2p.
sigh
Last edited by Winzhi; 09-09-2013 at 08:10 AM.
Reworking Greased Lightning and Twin Snakes to last 15-20 seconds instead of 12 will be a useful buff without making them overpowered. As it stands avoiding aoe damage comes first and doing so lowers their dps because the stacks of greased lightning will quickly vanish.
Last edited by Calypsx; 09-09-2013 at 09:08 AM.

FFXI Monk was below average in FFXI until the Abyssea so all the abyssea babies that were born with 0 skill and good to great gear need to wake up.The Monk in FFXIV is more a skillchain + gear thing.People need to learn the Job or find another!Monk used to be pretty much the most OP job in XI... Now from what i hear it has the lowest DPS..
Chakra is too high of a recast time, and too low of a heal to warrant that recast, when changing to monk i just felt like i had become more gimp with a small stat boost, losing cure and only being able to equip a few lame marauder and lancer abilities.
Attack animations are lame, Why not switch the name / effect and animation of snap punch with demolish, demolish looks too damaging to be a DOT attack.. I feel like im doing hercules latent damage punch..
http://youtu.be/Xyq586VZDQg
In general DPS needs to be raised a bit regardless, and chakra definitely need to be changed.
Grenades r ur friends


FFXI MNK was misunderstood and remained completely unchanged after the addition of Subtle Blow in like 2004. There were no specific changes to MNK until the level cap increased from 75 to 80.
In those 6-7 years, MNK was shit, then we stopped gearing for STR/ACC and they were da best, then 2H patch and they were shit again, then they introduced sushi and pizza and it was all about the MNK, then Hasso/Seigan made SAM master of the universe and everything is an incomprehensible blur after that.
My point is MNK didn't change at all, rather the perception of MNK changed as we developed a better understanding of game mechanics. MNK was great for half a decade; we were just too dumb to figure it out right away.
Which is exactly why it always blew people's minds when I'd consistently top damage as a MNK back in CoP. Folks always made things way harder than they needed to.![]()
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