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  1. #11
    Player
    kysulli's Avatar
    Join Date
    Aug 2013
    Posts
    40
    Character
    Leky Vanillus
    World
    Sargatanas
    Main Class
    Pugilist Lv 50
    Twin Snakes needs to be 15s, like the DK and GL.
    (0)

  2. #12
    Player
    Subucnimorning's Avatar
    Join Date
    Aug 2013
    Posts
    457
    Character
    Blue Lightt
    World
    Behemoth
    Main Class
    Dragoon Lv 70
    Monks need a ranged ability to refresh GL stacks and they would be great. Rest of the class is great, in my opinion.
    (0)

  3. #13
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by ilJumperMT View Post
    Some bosses makes it impossible to attack from behind
    According to Parsers, adding in ToD/Demolish/Fracture is a DPS Loss
    Fights that require movement, monk ends up useless

    Under optimal conditions, where monk can keep GL3 up and able to move back and fort he does highest DPS...but


    Why bother when you can just spam 1 macro as Bard and top DPS chart no matter the fight mechanic?
    The small increase in damage you get from moving begin the target often isn't worth it if it pulls you off you rotation, or into harms way. I'd trade off that small DPS increase any day if at allows me to continue to damage the target.

    I've just geared up my MNK again for ARR, and I can confidently say that if you follow some if the rotation examples posted on these forums, your DPS will be quite respectable. MNK certainly has a time and place, and benefits any party I've been in provided it is played well. Obviously that same logic goes for any class.
    (0)

  4. #14
    Player
    Wyyote's Avatar
    Join Date
    Nov 2011
    Location
    Gridania
    Posts
    243
    Character
    Lika Voss
    World
    Excalibur
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Subucnimorning View Post
    Monks need a ranged ability to refresh GL stacks and they would be great. Rest of the class is great, in my opinion.
    Just work your combo sets to keep GL up. Seems to be the most effective. Your point about ranged attacks is valid though. Nothing worse than trying to DPS a kited mob and trying to keep your buffs up lol.
    (0)

  5. #15
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Wyyote View Post
    Just work your combo sets to keep GL up. Seems to be the most effective. Your point about ranged attacks is valid though. Nothing worse than trying to DPS a kited mob and trying to keep your buffs up lol.
    How can I keep GL up if I cannot attack any target?
    (0)

  6. #16
    Player
    Winzhi's Avatar
    Join Date
    Aug 2013
    Posts
    53
    Character
    Abylaent Gybalgybet
    World
    Odin
    Main Class
    Arcanist Lv 50
    I'm tired of these threads. Yet another case of l2p.

    sigh
    (0)
    Last edited by Winzhi; 09-09-2013 at 08:10 AM.

  7. #17
    Player
    Calypsx's Avatar
    Join Date
    Sep 2013
    Posts
    424
    Character
    Caly Umbra
    World
    Faerie
    Main Class
    Dancer Lv 90
    Reworking Greased Lightning and Twin Snakes to last 15-20 seconds instead of 12 will be a useful buff without making them overpowered. As it stands avoiding aoe damage comes first and doing so lowers their dps because the stacks of greased lightning will quickly vanish.
    (0)
    Last edited by Calypsx; 09-09-2013 at 09:08 AM.

  8. #18
    Player
    Fossil924's Avatar
    Join Date
    Mar 2012
    Location
    Hyperion
    Posts
    67
    Character
    Burning Lake
    World
    Seraph
    Main Class
    Dragoon Lv 50
    Quote Originally Posted by Alfarjamie View Post
    Monk used to be pretty much the most OP job in XI... Now from what i hear it has the lowest DPS..
    Chakra is too high of a recast time, and too low of a heal to warrant that recast, when changing to monk i just felt like i had become more gimp with a small stat boost, losing cure and only being able to equip a few lame marauder and lancer abilities.

    Attack animations are lame, Why not switch the name / effect and animation of snap punch with demolish, demolish looks too damaging to be a DOT attack.. I feel like im doing hercules latent damage punch..
    http://youtu.be/Xyq586VZDQg



    In general DPS needs to be raised a bit regardless, and chakra definitely need to be changed.
    FFXI Monk was below average in FFXI until the Abyssea so all the abyssea babies that were born with 0 skill and good to great gear need to wake up.The Monk in FFXIV is more a skillchain + gear thing.People need to learn the Job or find another!
    (0)
    Grenades r ur friends

  9. #19
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 70
    FFXI MNK was misunderstood and remained completely unchanged after the addition of Subtle Blow in like 2004. There were no specific changes to MNK until the level cap increased from 75 to 80.

    In those 6-7 years, MNK was shit, then we stopped gearing for STR/ACC and they were da best, then 2H patch and they were shit again, then they introduced sushi and pizza and it was all about the MNK, then Hasso/Seigan made SAM master of the universe and everything is an incomprehensible blur after that.

    My point is MNK didn't change at all, rather the perception of MNK changed as we developed a better understanding of game mechanics. MNK was great for half a decade; we were just too dumb to figure it out right away.
    (0)

  10. #20
    Player
    Sigred's Avatar
    Join Date
    Aug 2013
    Posts
    60
    Character
    Sigred Caewyn
    World
    Goblin
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Almalexia View Post
    My point is MNK didn't change at all, rather the perception of MNK changed as we developed a better understanding of game mechanics. MNK was great for half a decade; we were just too dumb to figure it out right away.
    Which is exactly why it always blew people's minds when I'd consistently top damage as a MNK back in CoP. Folks always made things way harder than they needed to.
    (0)

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