Quote Originally Posted by TirionCrey View Post
So basically you are saying make crafts even "easier to grind" on as already present? As far as I can understand that the amount of materials needed even for the crappiest piece of shit is pretty exaggerated, taking off shards from synths/make them cheap as hell(which is pretty much the only thing that slows people down from grinding non stop) is in no way acceptable. The market is flooded with materials, if you can't find them, then you're doing something wrong. The wards work to a degree where consistent supply of materials for your craft is pretty much non stop. Materials are not even in the slightest a problem in crafting. Shards are a lil problem, if you're solely focusing on DoH, but actually...pure DoW/DoM completely rely on DoH to get equipment, so why shouldn't DoH completely rely on DoW/DoM to get out there and get the shards?

You are basically saying that pure DoH players should be completely independent, while pure DoW/DoM should stay dependant on DoH?? As long as all classes are supposed to be "Full Classes", this is not gonna happen.

All I really want is for crafting to become what it is in FFXI. A neccesary sidething, but SIDETHING nontheless. Crafting in XI had the same value it has in XIV right now with the only exception that crafting in XI was something special to have at max lvl and it really took some effort to actually get there. In XIV just everybody crafts...and if they are not...they are screwed unless they know people who craft. I totally support an economy where most of the stuff if not everything comes from crafters, but please take crafters out of the "Full Class" thing, cause they are not and they shouldn't be. Crafters craft because they want to craft and that's all there should be to it.
DoW/DoM are not AS reliant on DoH as DoH are on every other Discipline.