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  1. #11
    Player

    Join Date
    Apr 2011
    Location
    Uldah
    Posts
    126
    Quote Originally Posted by kyuubi View Post
    Seems like challenges in the game to a lot of forum posters are considered "problems", and everyone wants these "problems" fixed. I don't agree, I like challenging gameplay
    Time invested is not challenging, there is a lot of ways the game can be sped up to provide fun gameplay that is both exciting and innovative. What is so challenging about making 3 pieces to an armor and synthing it? all that did was take 5x longer.

    Challenging is when you struggle to win at something because its hard due to either not having the correct strategy, execution is lacking from the entire team to get the job done, not something that is completely controlled by a random number generator. I fail to see what is challenging about this game other than needing an extreme amount of patience to accomplish even the most mundane tasks the game currently has to offer.

    I don't buy it, if anything this game is "challenging" for the wrong reasons and is the reason why the dev team is clawing through cement trying to get the game up to "satisfactory levels where we feel appropriate to charge for the service"

    Everything about crafting could be sped up, the synthesis materials are so unbalanced that they have already talked about streamlining the materials down.
    (2)

  2. #12
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    So basically you are saying make crafts even "easier to grind" on as already present? As far as I can understand that the amount of materials needed even for the crappiest piece of shit is pretty exaggerated, taking off shards from synths/make them cheap as hell(which is pretty much the only thing that slows people down from grinding non stop) is in no way acceptable. The market is flooded with materials, if you can't find them, then you're doing something wrong. The wards work to a degree where consistent supply of materials for your craft is pretty much non stop. Materials are not even in the slightest a problem in crafting. Shards are a lil problem, if you're solely focusing on DoH, but actually...pure DoW/DoM completely rely on DoH to get equipment, so why shouldn't DoH completely rely on DoW/DoM to get out there and get the shards?

    You are basically saying that pure DoH players should be completely independent, while pure DoW/DoM should stay dependant on DoH?? As long as all classes are supposed to be "Full Classes", this is not gonna happen.

    All I really want is for crafting to become what it is in FFXI. A neccesary sidething, but SIDETHING nontheless. Crafting in XI had the same value it has in XIV right now with the only exception that crafting in XI was something special to have at max lvl and it really took some effort to actually get there. In XIV just everybody crafts...and if they are not...they are screwed unless they know people who craft. I totally support an economy where most of the stuff if not everything comes from crafters, but please take crafters out of the "Full Class" thing, cause they are not and they shouldn't be. Crafters craft because they want to craft and that's all there should be to it.
    (0)

  3. #13
    Player
    Nevrath's Avatar
    Join Date
    Apr 2011
    Posts
    64
    Character
    Nevrath Vaarni
    World
    Ragnarok
    Main Class
    Paladin Lv 50
    I dont see a problem in crafting beeing more then a sidething. FF11 crafting was just as horrible as WoW crafting is for me. XD
    Yes SOME materials are very easy to obtain, rivets for example but that is cos the craft spits out a ridicoulous ammount of them. I mean 32? oO I wouldnt mind paying 500 gil for the one i need instead of getting it thrown after for 50.
    Besides.. this isnt FF11 its FF14 and please dont make 14 a cheap ripp off from 11. If i wanted 11 back id simply grab my Bard and play it. ;-)

    It might be that on 50 every Material id ever need from any other craft is easy to be obtained. I dont know im not very high level/rank as one can see on my signature. :3
    At lower levels thats defnitly not the case. All i need to do is thinking of how long it took since i saw the first person selling that shoulder guards i needed....
    The crafting system has great potential, its not as innovative at it seemes tho i just need to remember Vanguards crafting system.
    It needs a little tweaking and also i feel like FF14 should realy get away from the "googeling info" = challenge and running arround = challenge thingy. :P

    It feels a little like they made great wings and kinda flew way too high.
    (0)

  4. #14
    Player
    SuzakuCMX's Avatar
    Join Date
    Apr 2011
    Location
    Great Gubal Library
    Posts
    2,034
    Character
    Peach Parfait
    World
    Gilgamesh
    Main Class
    Weaver Lv 70
    Quote Originally Posted by TirionCrey View Post
    So basically you are saying make crafts even "easier to grind" on as already present? As far as I can understand that the amount of materials needed even for the crappiest piece of shit is pretty exaggerated, taking off shards from synths/make them cheap as hell(which is pretty much the only thing that slows people down from grinding non stop) is in no way acceptable. The market is flooded with materials, if you can't find them, then you're doing something wrong. The wards work to a degree where consistent supply of materials for your craft is pretty much non stop. Materials are not even in the slightest a problem in crafting. Shards are a lil problem, if you're solely focusing on DoH, but actually...pure DoW/DoM completely rely on DoH to get equipment, so why shouldn't DoH completely rely on DoW/DoM to get out there and get the shards?

    You are basically saying that pure DoH players should be completely independent, while pure DoW/DoM should stay dependant on DoH?? As long as all classes are supposed to be "Full Classes", this is not gonna happen.

    All I really want is for crafting to become what it is in FFXI. A neccesary sidething, but SIDETHING nontheless. Crafting in XI had the same value it has in XIV right now with the only exception that crafting in XI was something special to have at max lvl and it really took some effort to actually get there. In XIV just everybody crafts...and if they are not...they are screwed unless they know people who craft. I totally support an economy where most of the stuff if not everything comes from crafters, but please take crafters out of the "Full Class" thing, cause they are not and they shouldn't be. Crafters craft because they want to craft and that's all there should be to it.
    DoW/DoM are not AS reliant on DoH as DoH are on every other Discipline.
    (0)

  5. #15
    Player
    TirionCrey's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    705
    Character
    Tirion Crey
    World
    Phoenix
    Main Class
    Gladiator Lv 86
    Quote Originally Posted by SuzakuCMX View Post
    DoW/DoM are not AS reliant on DoH as DoH are on every other Discipline.
    Are you kidding me? Every single piece of gear in this game(not counting the newly introduced NM gear) is made by crafters.
    Some specific things can be bought from NPCs, at completely exaggerated prices. Same applies to DoH though, they can get materials from a lot of NPCs, which are overpriced as well.

    It's a cycle that makes DoW/M as dependant on DoH, as they are dependant on DoW/M/L. DoH makes gear, which DoW/M needs to fight stuff, which in return brings shards to the DoH to craft further.

    If DoW/M wouldn't rely on DoH...there would be naked people everywhere.

    PS: One thing they really need to change though is Gil rewards for local leves. DoW/M can get up to 30k+ on Regional Leves sometimes, where Crafters get 10k~ on Local Leves max, even on R50 Local Leves...that is not fair at all. It should be Gil equal to the Local Leve Rank, so R50s should give you like 20-30k, just as the R30-40 Leves for DoW/M sometimes give.
    (0)
    Last edited by TirionCrey; 04-28-2011 at 11:02 PM.

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