You heard me...at first I thought synthesis/crafting in this game was new and innovative...and it is, but there are things that REALLY make it a pain to be a DoH in this game.
- Crafting Materials - Most recipes that make equipment require one or more materials from another DoH or from a vendor (IE: Distilled water from a vendor/alchemist, copper buckles from Armorers who in turn need copper nuggets from Smiths, table salt from a vendor/Alchemist)...the result is an extremely complex system that requires a huge timesink if you are to make each ingredient yourself, constant running to and from vendors, or having to spend a lot of time in the market ward...outside of guildleves, crafting is a complete pain! Please change it so that all materials for a certain DoH are in the same spot (Ex: Put all materials a Culinarian would require on the same vendor!) or make it so that crafting stuff doesn't take so many materials (Ex: a hempen tunic requires a Hempen Tunic Front [which in turn needs Undyed Hempen Cloth {which needs 3 Hempen Yarn per stack of 3}, Hempen Yarn, and a Copper Buckle], a Hempen Tunic Back [which needs an Undyed Hempen Cloth {again, 3 Hempen Yarn per stack of 3} and a Hempen Yarn], a cotton hood [which needs a Cotton Yarn and 2x Undyed Cotton Cloth {which needs 3 Cotton Yarn per stack of 3}], and a Buffalo Leather Strap [which needs Buffalo Leather from Leatherworking for a stack of 12 {which requires a Buffalo Hide and Walnut Chips for a stack of 4...Buffalo Hide vends for 24,000 gil} which vends for 8000 gil per and only in Gridania]....that is a ridiculous amount of materials for a single item, and its a rank one weaving recipe. It also requires materials from Weaving, Leatherworking, Armorers, and DoL classes or an obscene amount of gil to buy the materials from vendors (not even all of them can be bought)....not sure on Market prices but it's such a pain to deal with the Market Wards.
- Synthesis Process - Another thing I thought was innovative but soon began to hate. The synthesis process is indeed innovative...but there is nothing in-game that gives you a clear explanation of the process; it took me 3 days to actually find an explanation of what the different colors meant. A lot of the synthesis process is based on luck in the earlier levels (as you get progressively higher, you learn skills to increase the chance of success of different types of synthesis and can increase your attributes more easily). On top of this, if you fail the synthesis process, you lose all the materials that you worked so hard in Point 1 to obtain...
- Shards - I don't exactly see the purpose of shards except for a mini-economy. It's a gimp to DoH because they have to buy shards from other players or are forced to rely on switching between DoH and gathering/fighting classes to farm their own shards...at least most of the lower level crafting materials can be bought from vendors. DoL, DoW, and DoM classes are completely self-reliant outside of repairs...but DoH have to rely on DoL for crafting materials (unless they want to level solely off of Local Guildleves) and DoW/DoM/DoL for shards.
So...this is a list of complaints, now come solutions! I would also like to ask other players to also contribute solutions or tweaks to the system that would help make DoH more independent and not such a pain to use.
- Lessen the amount of materials required to craft....most things, or at least make 99% of the materials required to craft recipes come from the same class. The remaining 1% should only be for higher end recipes because higher leveled players can farm more easily and can probably afford to buy materials from other classes/craft the materials themselves.
- Release more information about the Synthesis process/tweak it. It takes a little bit too long to make things (it takes me about a whole minute to make something if I don't get 100% success on Standard/Rapid Synthesis the whole time). Combined with problem #1, it takes a long freakin' time to make any item worth anything if you're going to synthesize all the materials yourself...especially because it takes the same amount of progress to make Hempen Yarn as it does to synthesize the entire Tunic once all the materials are gathered...maybe make it so things way lower than your level are automatically synthesized when you synthesize? Also, there isn't any hard information on the system...right now the information is "White = greatest chance of synthesis success, yellow = okay chance, red = less chance but greater results when succeeding, alternating = low chance of success..." That doesn't really say much...for all we know, white could just be a base of 50% success chance (until someone actually gets a loooot of testing with it). We need some hard percentages since it's mostly guesswork right now. Something good to add would be like a "Success Bar" right below the Progress Bar that tells you your chances of success. This sorta is holding your hand through crafting but you shouldn't have to mostly rely on your luck and guesswork for the process.
- Remove shards or create vendors that sell them for cheap (such as 3-5gil per). Not much explanation required here, but this way DoH don't have to rely on switching to gathering/fighting classes or buying from players and it also makes a nice gil sink for solely DoH classes.
- Don't have failures destroy ALL of the materials. This would be a huge step forward. This is mostly a problem because of how much work it is to obtain all the materials for synthesis, so if Suggestion #1 happens, this wouldn't be such a huge problem. Anyways, the suggestion for this is to have only the lowest level materials be destroyed and not materials from other classes...so if you fail to make a Hempen Tunic, only the Tunic Back, Cotton Hood, and Hempen Yarn would be destroyed.
Well, sorry for the wall of text...it's late now so I'll be going. No tl;dr either, sorryI might add one tomorrow if I remember.