Don't mean to do a back and forth, but I do agree with what you are saying and I'm sorry if it seems I did not. I did a PUG of Brayflox with a Gladiator tank, and then one with a friend who was a Warrior for my second run through. The warrior was much easier for me to heal, but he also dodged the cone ability instead of trying to tank it like the gladiator did. I also micromanaged my fairy so she was healing before damage was dealt rather than when they dropped below a certain percent. I could go on with the things that made healing Brayflox easy for me; but what you said is also correct: my personal experience doesn't reflect the population as a whole. I had a hard time with Titan (group couldn't dodge and got instant-killed) and Teratotaur (people not cleansing Doom).
Same general message. Only difference is you're saying that if you have a SCH heal before they get their version of Esuna, as a tank/dd you should carry antidotes as it's a low cost item to take a lot of stress of the healer. Being someone who does that will make you a far better player because you are prepared for multiple situations. (Note to players reading this: the price of a couple antidotes is much better than say a repair bill for wiping). I'm saying the same thing except I feel that if someone can play their job well enough, this isn't really an issue. However when queuing for a pick up group you will never really know what you are getting into, so as a good player, you should cover the weaker players by being more prepared.
A good player can not only play their class well, but also comes prepared to cover the weaknesses of their team.
A decent player can play their class well, or comes prepared to cover the weaknesses of their team.
A bad player cannot play their class well (or refuses to try) and comes ill prepared.
Either way, you should not meet bad players with discouragement, and in fact, give them tips to make them decent players.
Sorry for the tangent.


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