Your Reply is too far to the extreme. Putting aside individual differences (lag, platform, distractions, emergency, pee and or poo holding and other variables that can crop up unforeseen[ly])citing your own personal experience doesn't really hold weight, just because you may have been able to do it... and i do challenge you to make a video of you healing in brayfax final boss as a sch to confirm not only your claims, but to see if you can do it again. because if your experience isn't replicatable then it essentially means that you were just lucky. Saying it was easy is just mean.. similar to the people in FFXIclopedia who said various abysean NMs were easy solo. Your definition of easy and mine could just be different.
I'd like to mention the saying... "some can draw and others can draw well".
Also The point more or less restated and summarized (due to my inexperience explaining things properly i can see where things might have been jumbled... and do trust me i am completely aware of your point and what your saying.)
But A party is a group of people who work together to complete a specific goal. Each party member has a job each with their own skills and uses. A sch is not a whm and a whm is not a sch. using the same tactics meant for a different job, instead of playing to a persons specific job strengths is just ... i cant even think of a word. it's literally making things more difficult. In FFXI if you needed to go somewhere with high level or aggressive monsters the physical fighters would have silent oils and prism powders.
Not having an antidote when you 100% are fully aware that poison is that one fight is a killer is just bad decision making. You say you healed as sch with "ease" through 4 stacks of poison i wonder how much faster and stream lined a simple antidote would have made the fight. Not having an antidote is like being a mage and not having an ether even with aether flow (which makes acn class essentially gods of mp). Sure if a sch can heal through 4 stacks of poison lets give that person a good player award. but is someone who can't a bad player? In any rpg where an enemy uses status effects would u not have an item to cure it? even if a spell can cure it. Is it really necessary to make things harder on purpose... Can people work together to play their strengths?
BTW my definition of a bad player is someone who ignores marks, can't follow strategies, thinks everything can be solved via zerging and people who don't zerg are bad DD's, thinks the whm should kite, doesnt cast esuna(when available and needed).
Thanks to the duty finder the party set up won't always be ideal, working with what you have. have all members contribute, change strategies to overcome obsticles is just good gameing and over more fun then.... i need 2 drg 1 pld 1 whm... now lets go speed run.
*Edit* Crap did it again... Play your job and know what other's job can do and plan accordingly... basically what i was saying


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