

slightly off topic, i hope they implement a inventory sort soon, so you will be able to manage it easily.
No. Just no.*
Excess should pool into a temporary bag, or auto into a retainer or something.*
Your "You get a warning" is no excuse when the current bag system is so horrible. There is no way you can sort, I cannot even manually sort my bags without going to a retainer and deposit/withdraw.
The fact that there is a +1 of every craft material means that space can very quickly and easily fill up without you realising until it is actually too late.
One way or another, you have to fix the inventories because the 1.0 inventory system was better, and that is not saying much at all.
Common Sense is a language most misunderstood on the continent of the MMOForum
Item management in this game is just terrible, no auto-sort is one thing, what's even more painful is the fact that players can only use their warehouse in the 3 main cities, along with market boards, and cannot craft while having materials left in the warehouse but have to be in their inventory, even Japanese MMOs like MHF & PSO2 can do something like that...
Also take a look at GW2, at first they didn't allow crafting while leaving materials in warehouse either, but after being asked by the players, they implemented it like in a week, not to mention their warehouse also sorts materials into presetup slots, making management extremely easy for everyone...
I know these things aren't directly related to loot abandoned, but they're part of the reason why players' inventory is always in nearly full condition. Furthermore, you can't expect ppl to always notice the warnings no matter how obvious they're, it is called temporary blindness, when ppl focus on fighting mobs, it's really easy to miss those things. I did miss them several times too...
This is 2013 ppl, even Chinese MMOs can do this, and these features aren't new either, they have been there for ages & have become common sense for MMOs, not something unique or advance in any ways. I can understand it if the dev say they gonna implement it later since they're too busy right now, but to completely ignore this is a bit too lazy for me :\Loading...



Agreed. Totally.
Please prepare for some negativity.
Item management is worse that awful, it's obnoxious and it almost seems like it was designed to be a time sink —was it?… If the development teams think this is funny, or interesting, or even remotely challenging in an amusing way to click hundreds of times for hours on tiny tabs and confirmation prompts to deal with retainers, FC bank and tabbed inventory... well they should really think again.
Take the FC bank, observe how it works. You can't switch an item from a tab to another, you need to pass through your inventory, prompting i-don't-know-how-many confirmations. You can't auto-sort, thus you spend countless hours every week either looking for things or sorting them.
Your personal inventory is tabbed, but you can't display all tabs at once! -_- meaning you spend more time going back and forth, back and forth, and again, and again, from a tab to another... you must memorize what's in tab X to sort tab Y...
And the response time... oh gosh, the response time... it shows so crudely when managing items... considering how game-breaking that response time is in other domains of the game (combat AE and such), I don't really think it's a good idea to make players go through such an exaggeratedly complicated process to deal with various sources of item storage (retainers, FC bank, tabbed inventory...)
We literally lose hours every week just trying to deal with this sub-par system, an insult at ergonomics, and yet the devs seem to think it's ok... I wonder if they have that much time to play beyond their work hours.
And now you're telling us we're getting penalised if we don't do it properly? No extra-item feature to avoid actually losing stuff? Since when can't I empty a bag to fit in something else, should it be full? How is that realistic or even justifiable? Especially when pretty much any game on the market, from FPS to MMO passing by RPG and whatnot, is actually doing it better for the player? Is there fun or challenge in that? Is that what gaming should be, according to you? Does that make FF XIV a better game, considering the many shortcomings and obnoxiously unnecessary steps of the interface? (group commands... right-click feature...)
It's mind-numbling that the feature isn't here when it used to be in FF XI and FF XIV 1.0; it's actually very disappointing and disheartening to know that you're not even trying anymore. It's all these little things, quality of life features, missing from a game, that make it tedious, irritating, and downright frustrating in the end when they all add up. And there are already a lot in FF XIV's user interface. Too many for the game's sake.
Seriously, Square's interfaces have always been among the worst in AAA titles in terms of usability, ergonomics and intuitiveness. Pretty, but painfully slow to use (FF XIII crafting was a good example of that). Meanwhile, computer interfaces get better, standards emerge, and of course in video games as well. I know some gamers who didn't get into Square titles only because they couldn't make heads and tails of the interface. It's time for a wake up call, Squeenix, because at this point it's almost game breaking for crafters and active players in general who don't want to spend hours just sorting a bunch of items.
If you can't do it properly, then just give us addons so we can do the job correctly in terms of functionality and efficiency.
Last edited by Alcyon_Densetsu; 09-26-2013 at 10:31 PM.
“Focus on the journey, not the destination.
Joy is found not in finishing an activity but in doing it.”
Really wish i could thumbs down this. This sounds like lazyness to me. I know SE has made an announcement about getting some kinda sorting system into the game but this is something i dont expect a pay to play game to have issues with. We need to have a way to open all 4 of the bag windows and drag and drop from each one of them. Currently when i want to move a item to a different bag we have to click the item, then click the number bag at the top, which us pc's players have to guess where it is kinda because the icon of the item covers up the numbers we need to click to switch bags. Poor poor system in my opinion.

...anyone remember the days of old mmorpg's where when you died you lost all of your equipment?
so rare to find game's like that nowadays.
and even though it was a mechanic built into the game people still complained.
you know what we told them to do?
play something else.
QQQQQQQQQILOSTANITEMQQQQQQQQQQIDON'THAVEENOUGHROOMINMYINVENTORYWITHALLOFTHEMATSIKEEPBECAUSEIMAYORMAYNOTUSETHEMQQQQQQQQQQQCRYCRYMOANMOANQQQQQ
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waaaaah holy crap
no matter what it seems people always find something to complain about
and the answer is "well it just seems stupid not to have it this way"
When you find the perfect game where the developers have infinite time and money to implement every single player's ideas
and still keep the game from being filled with bugs and turning to crap you let me know.
white knight?
nah just tired of people who complain about a game and yet continue to play it.



Pretty much every game on the market allows players to deal with a full inventory (either with a temporary extra slots system, or by leaving the item lootable until you free up some space in your inventory). Saying that it didn't exist in 1999 doesn't justify not implementing a basic, common, standard feature that everyone's come to expect in a 2013's game. And it was implemented in FF XI and FF XIV 1.0 in case you're wondering.
“Focus on the journey, not the destination.
Joy is found not in finishing an activity but in doing it.”
Do I need to remind you again that this is 2013? The world has changed, dude... take a look outside the window, tell me which modern MMO on the market has a worse item management than ARR?
We're not complaining to satisfy ourselves, nor bashing SE, we're complaining to make the game better for everyone else. You're the one who's just QQing here.
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