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  1. #1
    Player
    Serosen's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Scathach Skye
    World
    Gilgamesh
    Main Class
    Lancer Lv 38

    Dragoon Jump skill

    This needs to be on a shorter cool down. No one's playing a Dragoon so they can sit on the ground for 40 seconds out of a minute and stab things. We're playing Dragoons so we can jump around like Russian acrobats and stab bad guys with our pixel spears.
    (3)

  2. #2
    Player
    HiggenzFab's Avatar
    Join Date
    Sep 2013
    Posts
    1
    Character
    Higgenz Fabulouso
    World
    Cactuar
    Main Class
    Lancer Lv 40
    The cooldown is fine. The problem is jump doesn't actually work like a jump from any previous final fantasy. It's only damage with a pretty long animation lock. If dragoons were invulnerable during the jump animations like they are in every other final fantasy game, it would be fine. As of right now, it's a huge let down and can actually get you killed if you jump at the wrong time.
    (6)

  3. #3
    Player
    Tsunenori's Avatar
    Join Date
    Aug 2013
    Posts
    251
    Character
    Shima Kyaro
    World
    Excalibur
    Main Class
    White Mage Lv 100
    Quote Originally Posted by HiggenzFab View Post
    The cooldown is fine. The problem is jump doesn't actually work like a jump from any previous final fantasy. It's only damage with a pretty long animation lock. If dragoons were invulnerable during the jump animations like they are in every other final fantasy game, it would be fine. As of right now, it's a huge let down and can actually get you killed if you jump at the wrong time.
    Agree with all of this. I feel like I have little enough time as it is to work in a Jump with everything there is to keep track of, and when the time comes where I can, I have to be extremely careful using it so as not to get caught in anything bad. The scariest thing as a Dragoon, to me, is mistiming the Jump just as you see an AoE circle pop under you.
    (0)

  4. #4
    Player
    Serosen's Avatar
    Join Date
    Sep 2013
    Posts
    3
    Character
    Scathach Skye
    World
    Gilgamesh
    Main Class
    Lancer Lv 38
    If Jump remains unchanged then I'd like to see more acrobatics involved with the Dragoon rotation. Kind of disappointed in the lack thereof.
    (0)

  5. #5
    Player
    Medivan25's Avatar
    Join Date
    Aug 2013
    Posts
    18
    Character
    Tadewei Anaba
    World
    Excalibur
    Main Class
    Lancer Lv 50
    Quote Originally Posted by HiggenzFab View Post
    The cooldown is fine. The problem is jump doesn't actually work like a jump from any previous final fantasy. It's only damage with a pretty long animation lock. If dragoons were invulnerable during the jump animations like they are in every other final fantasy game, it would be fine. As of right now, it's a huge let down and can actually get you killed if you jump at the wrong time.
    This this and this, I can't stand being on a dungeon boss and dying because of the fact that I chose a bad time to jump. Everything else in game you can move to stop casting/stop the animation but Jump you're stuck. The thing I really don't understand also is if you PULL with a Jump NPC's recognize you being there and aggro as if you're standing there, and yet damage you get while jumping is still based on where you started. Why is this coded like this?
    (0)