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  1. #1
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60

    Enmity: Working As Intended?

    Came across a FATE where a 42 BLM was engaging the boss/ kiting it

    I tomahawk'd, provoked and proceed to HS -> SS -> BB combo, ICON WAS STILL GREEN! After 15-20 seconds of doing the same enmity combo I finally had aggro. I was lvl 46

    Something is wrong here. Either tanks need a snap-back threat move (Provoke is utterly useless) or enmity in attacks should be looked at
    (1)

  2. #2
    Player
    Valrayne's Avatar
    Join Date
    Mar 2011
    Posts
    10
    Character
    Crewel Lye
    World
    Zalera
    Main Class
    Goldsmith Lv 50
    You forgot to mention how long the BLM was fighting the boss before you got there.
    (2)

  3. #3
    Player
    MissE's Avatar
    Join Date
    Aug 2013
    Posts
    45
    Character
    Miss'e Eliza
    World
    Titan
    Main Class
    Monk Lv 50
    Also, lots of FATE bosses are actually immune to provoke.
    (1)

  4. #4
    Player
    RowanLauron's Avatar
    Join Date
    Aug 2011
    Location
    Gridania
    Posts
    358
    Character
    Rowan Lauron
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    Quote Originally Posted by MissE View Post
    Also, lots of FATE bosses are actually immune to provoke.
    I'm pretty sure it's safe to say ALL fate mobs and bosses are immune to provoke. I believe Yoshi said that was changed.

    And yes, if the blm had been fighting it for a good while before you got there, it may take you a while to get threat back. I've had that happen when I was on my pld and a drg had been soloing a fate boss for a while. Never took hate off him until close to the end.
    (1)

  5. #5
    Player
    Laifon's Avatar
    Join Date
    Aug 2013
    Posts
    160
    Character
    Laifon Covey
    World
    Odin
    Main Class
    Gladiator Lv 52
    Healers also generate a lot of aggro just by healing themselves
    (1)

  6. #6
    Player IfritReborn's Avatar
    Join Date
    Aug 2013
    Posts
    230
    Character
    Kevvy Alexandros
    World
    Gilgamesh
    Main Class
    Machinist Lv 60
    Quote Originally Posted by Laifon View Post
    Healers also generate a lot of aggro just by healing themselves
    This is something I find really annoying in dungeons

    Mark 1, 2, 3
    Tomahawk #1, gather, Flash, Overpower, HS -> SS -> BB #1, switch to #2, same comb- oops there goes #3 to the healer, wow this GCD is incredibly slow. Provoke -> Tomahawk #3 OH NOES healer and bard are close to max on #1!

    I feel really bad to tell the healer "can you not heal so much?" but oh well, hope it gets better at 50. It seemed lower levels you fought with lancers and archers for enmity, now its the healers
    (0)

  7. #7
    Player
    Koldhara's Avatar
    Join Date
    Nov 2011
    Location
    Limsa Lominsa
    Posts
    89
    Character
    Kaila Mai
    World
    Sargatanas
    Main Class
    Arcanist Lv 80
    doesn't that defeat the purpose of having a provoke system? the whole tank system is suppose to remove people from the priority list and put themselves on top of it regardless of how long another player was engaged.
    (3)

  8. #8
    Player
    lyse20's Avatar
    Join Date
    Aug 2013
    Posts
    38
    Character
    Dragon Meat
    World
    Chocobo
    Main Class
    Arcanist Lv 45
    Quote Originally Posted by Koldhara View Post
    doesn't that defeat the purpose of having a provoke system? the whole tank system is suppose to remove people from the priority list and put themselves on top of it regardless of how long another player was engaged.
    not realy.
    if you have been fighting a same guy for a wile and a new and weaker one jumps in you will just push the new one away and fokus on the one you have been.

    also the thing with FATEs enmity is that the more you got the more XP you get from it. it was something that was an issue in Beta the tank just jumped in the last 10 sec and provoked and got 100% FATE reward.
    wile others didnt get anything or just 5%
    (0)

  9. #9
    Player
    Deatheye's Avatar
    Join Date
    Jul 2011
    Posts
    93
    Character
    Kitamura Seiju
    World
    Ragnarok
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by IfritReborn View Post
    Came across a FATE where a 42 BLM was engaging the boss/ kiting it

    I tomahawk'd, provoked and proceed to HS -> SS -> BB combo, ICON WAS STILL GREEN! After 15-20 seconds of doing the same enmity combo I finally had aggro. I was lvl 46

    Something is wrong here. Either tanks need a snap-back threat move (Provoke is utterly useless) or enmity in attacks should be looked at
    Provoke puts you on the same hate value as the highest other Person. Means basically unlimited hate Generation.
    Works at least in Dungeons that way. But with that move you just reached the same hate value as the other Person you now Need to get a bit more to get hate cause Mobs stay on the Person that reached that hate value first if multiple Person have the same.
    So I don't really get why you did use Tomahawk first, it was wasted.
    Basically I like that People Need to look out for aggro. I don't want it to be a easy one button I got hate and don't Need to do anything anymore. It requires DDs toa ctually use Party Play and not just mindlessly hit a damage causing button...
    If DDs Play that way and just put out more damage if they got agro and they don't notice that they Need to stop or run stupidly around and dont let me get near the mob I just let them die... Stupidity Needs to be payed for.

    Also I don't feel in generel that I have Problems Holding hate against healers... in some rare occasions where I get a damage spike incoming right at the start of a fight... thats the only case which is rare.

    The Problems with DDs I mosten only had at the beginning in low lvl, and when they didn't care to attack the same target.

    One Thing I seem to do differently then you at the Moment is that I use more AOE hate skills at the beginning. But not always it depends on the amount the healer Needs to cure me for. Sometimes I only use overpower once sometimes more. It's always a learning Phase depending on what mob Groups we fight.
    It's also possible to spread your HS/SS BB over multiple Mobs. meaning HS/SS on mob 1 BB on mob two. For a Combo you don't Need to stay on the same mob. on Some occasions I use that too.

    Also cause of the mechanic how provoke works ist uless to use it as Long as you have hate on the mob.

    Healers can also influence hate. IF rare high damage Spikes occure but never two in short interval meaning it's not needed to get the tank immidiatly up to 100% they can use lower healing abilities. If they use 2 or 3 cure I instead of a Cure II the tank has time to generate hate during that time. Which can cause you to hold hate just fine, but a big Cure could case you to lose hate on Mobs that are not your Primary target at the start of a fight.
    Same applies for using AOE healing abilities. Some healers have a tendecies to just trow out AOE heals, which of course generate lot of hate in a short time.
    This also doesn't make sense. Why use a AOE heal in case of a rare used AOE damage ability if everything still is on the tank and basically Auto heal of the DDs HP will cure everything before another AOE attack Comes in.

    Hate Management in this game Need thinking and Teamwork. And personally I like that.

    EDIT: Interesting didn't know about provoke beeing useless in FATES. Makes perfect sence then in that Situation... I think thats ok that way. A DD that attackes a fate without a tank... let him just die...
    (0)
    Last edited by Deatheye; 09-09-2013 at 01:21 PM.

  10. #10
    Player
    Lyshell's Avatar
    Join Date
    Aug 2013
    Posts
    228
    Character
    Tobias Lashell
    World
    Cactuar
    Main Class
    Marauder Lv 90
    Tomahawk #1, gather, Flash, Overpower, HS -> SS -> BB #1, switch to #2, same comb- oops there goes #3 to the healer, wow this GCD is incredibly slow. Provoke -> Tomahawk #3 OH NOES healer and bard are close to max on #1!
    Oh thats interesting. I usually do Tomahawk, gather then overpower, overpower, overpower, flash, then I play around with it. lol I either spread the hate with hs, ss, bb, or i go crazy and do internal release bereserk and bloodbath and go for more overpower lol usually after that i can do whatever i want. lol
    (0)

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