Haven't tried the patch yet, but this is good news if so.
Now they need to lower the cost for provoke, taunt, and all self-buffs, just like what they did to ferocity, raging strike, featherfoot, foresight, and bloodbath.



Haven't tried the patch yet, but this is good news if so.
Now they need to lower the cost for provoke, taunt, and all self-buffs, just like what they did to ferocity, raging strike, featherfoot, foresight, and bloodbath.



Nuuuuu self buffs are already mostly 0 stamina costs. since stam gain is faster theres no need to reduce provoke and taunt any lower.



Only Ferocity and Raging Strike are 0 stamina (as far as I can recall offhand)
Shield skills take a lot of stamina, emulate, obsess, profundity, blood rite, Ambidexterity (why does this even cost stamina at all?? It doesn't make any sense and is useless), and a whole bunch of others all take up stamina.
Having to use them all is quite tedious, and reducing their stamina costs would be one way to streamline the combat a little better.
voke shouldnt be no stamina, the whole science of tanking is balancing your stamina costs, if voke goes from tp weaponskill to none, i dont see how that doesnt drastically alter the balance of the game



I'm still not seeing any of this stamina regen increase. I've done a bit of fighting and it seems to regen at the same rate.


one of my wish list! has been granted!
but I request removal not just increase speed



Maybe its just broken timers? I not tested this but what I do know is if you stay logged in for a long time, your timers will go completely out of sync. Though it usually takes like 10-15 hrs to do and servers only been up 5hrs.
You can get it to so much as never going down at all because the timer sync is way off though that doesnt mean you can spam actions because the server is still in sync, just not the game.
But if you're still able to do actions at exactly the right amount and not have to wait, then i guess it has been increased. A good way to test is to use some of it up then hit full-bar skills (Tranquility for example), if it doesn't go off immediately when your full, your stamina is out of sync and recharging to fast.
Stamina bar is fail. -_-
....may it will cut down damage that monster take from player for balance stamina speed... or monster after this will more hard then before that why need player active for stay alive... if monster more strong and more sp give but not use time so mush kill but it excite fight.. i will thx SE for 1000 time for that .. lol brainless fight kill more and more for lvling is.. so suck
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.
Reply With Quote



