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  1. #1
    Player
    Steeled's Avatar
    Join Date
    Jun 2013
    Posts
    662
    Character
    Conchobar Pridwen
    World
    Ultros
    Main Class
    Gladiator Lv 50

    FFXIV's Class/Job System

    Derp.

    I forgot about Marauder abilities.

    Still, it would be nice if jobs had access to more.

    Am I the only one who feels..

    I feel absolutely like every other Paladin at my point in progression. I'm wearing full AF and some Darklight accessories (Dungeons haven't been kind on plate drops, go figure).

    I don't feel like there's any room for my paladin to be my paladin. I come from a Paladin assembly line that stopped by for some white mage fittings.

    I can't speak for other jobs, having not played them extensively, but PLD gets to equip 4 abilities from white mage, and there's only 4 that it can equip (Cure, Protect, Raise, Stoneskin) and while all are handy, I don't see the point, beyond story purposes of all of it. The only way my paladin stands to improve (besides gear, lol) is getting Cnj high enough to learn stoneskin.

    I would love it if I could equip lancer's Keen Flurry, Pugilist's Second Wind (hello convalescence macro!) .

    It just feels kind of silly for advanced jobs to be more restricted than basic jobs. In PLD's case, it literally is "Hey, you can equip any 4 abilities from the 4 white mage abilities that you can equip."

    ...

    In FFXI, of course, a subjob could redefine a job's purpose.

    THF/NIN was a good offtank, and in some places, a good tank when played by the right person.
    THF/DNC was basically a dancer with TH (as far as applying steps, gimped samba)
    THF/WAR is a moderate DD.

    RDM/BLM was a powerful nuker. Not as strong as BLM, but had more throughput.
    RDM/SCH was a good buffer, good healer.
    RDM/WHM was a good healer.

    WAR/SAM was a powerhouse DD.
    WAR/NIN was a good lowman tank (not anything serious)

    DDs had available subs for what they wanted to be their playstyle. SAM could /RNG, /DRG (wasn't very common), /WAR--for instance.

    Merits allowed for a little more customization.

    Even in WoW and RIFT, while there is always a basic best in slot build, there were usually points to play around with, and the best-in-slot build was not best for every situation. In this game, there isn't a choice. You are what you are. The game might has well have just given me Cure, Stoneskin, Raise, and Protect, because I have no other option.
    (2)
    Last edited by Steeled; 09-08-2013 at 05:53 PM.

  2. #2
    Player
    Wobi's Avatar
    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    620
    Character
    Aria Erabith
    World
    Malboro
    Main Class
    Miner Lv 100
    If you did not pick up the abilities from Marauder I suggest you do so, they do come in handy. Foresight - Increases defense by 20% for 20 sec. . Bloodbath is always good to top yourself off for a Spirits Within. Giving PLD access to Second Wind however would take away from the Warrior way of tanking which is HP recovery based in a way, while PLD is more damage mitigation.
    Though it would be nice if we had more healing potency so that casting Cure was not more or less a waste of a GCD.
    (1)
    Just your friendly neighborhood elezen

  3. #3
    Player
    Raze's Avatar
    Join Date
    Mar 2011
    Location
    Margaritaville
    Posts
    407
    Character
    Glass Blades
    World
    Hyperion
    Main Class
    Conjurer Lv 50
    What plate drops are you looking for in dungeons?

    edit: oh you must mean speed run days >.>
    (0)