Now to make this clear, I am not here to complain about the game or nitpick at every little thing. SE has bigger fish to fry right now. I just wanted your thoughts on it.
As a tank I am required to be aware of everything I am doing and everything everyone else is doing. Healers can relate to this. What I have noticed is two major things that brother about CC. One is player side and the other is game mechanics.
Player side:
I hardly every see anyone CC mobs in dungeons. It bugs the heck out of me. I mark the mobs via 1 2 3. People should know by their level 30 range that 1 means first NPC I am about to attack and 2 is my next target, followed by 3. I sometimes add the Red mark just to make ensure they know I want the target CCed. But rarely is this the case. I end up fighting all the mobs at once. By the Brayflox stage, mobs hit very hard so you need to keep as many CCed as possible.
Just my thoughts on that.
Game Side:
I have a hard time telling if someone has CCed a target. As stated before, a lot of people don't use the Marks to their advantage, I can finding hard telling if an NPC is CCed besides the sound and the little bubbles. From my prospective, the bubbles get lost in all the flashy abilities everyone is using.
(This is just an example and not saying it is better in any way)
In SWTOR a CC was usually fairly obvious. A giant lightning whirlwind or the NPC genuinely looks like they have fallen asleep. In this game, the NPC just stops attacking. It doesn't look much different than when it was attacking, save for the bubbles.
Once the Devs have had a chance to catch their collective breaths, I think it would be nice for a flashier sleep animation or whatever CC a class has. Not saying its a high priority. Just a thought. I play the game on the PS3 so my graphics are fairly average. So maybe I am just missing something.