You can only do so much with 7 year old hardware (that was 2-3 years old when it launched).
You can only do so much with 7 year old hardware (that was 2-3 years old when it launched).

I've got some Fraps videos of trying to do the Svara fate where she keeps disappearing. The problem with players disappearing is a little more dangerous for a healer, as often when I've targeted someone to heal them they've completely disappeared. Sometimes I can't even target party members by clicking their name in the list or pressing a function key. Definitely needs to be some more control over the display priorities.

Coertha's is the worst for this. If your not in a party you may as well leave the zone all together. You run into buliding and nothings there not even walls its like having HD xray glasses on. Whole fate ends before you see a single monster. Only way to know if your even doing anything is to watch the icons on you hotbar as the GDC spins. With an excellent connection I wouldn't expect so much lag. this is like Lower jueno in the early days of FFXI and that was on 56k connection.
http://na.finalfantasyxiv.com/lodestone/character/1712698/

I agree this is an annoying issue that could be resolved by changing the priority of the objects loaded. Players should be towards the end, but obviously party members should have a high priority. Another thing is the priority of monsters should be higher than players, because most people care about monsters more than the random people running around it, including fates.

I also am having the same issue. The priorities really do need changing. I was in Odin and Behemoth FATE and only saw them for maybe 10 seconds each. I dont need to see all these random players as they have no importance not being in my party or being the objective. Please look into this as this is really making end game stuff difficult to play.
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