Results 1 to 5 of 5
  1. #1
    Player
    atomicdeath's Avatar
    Join Date
    Nov 2011
    Posts
    219
    Character
    C'tan Shard
    World
    Hyperion
    Main Class
    Thaumaturge Lv 50

    When is the casting bar gonna match the red circles?

    Enemy aoe moves need to be fixed. .00031 seconds to get out of the way when you first see the red circle is not enough time.

    Sometimes i will literally be on the other side of an enemy when the attack goes off, i will even fly in the opposite direction of his directional attack. That should say something about it being fucked up.

    I know some people say to watch the casting bar, well what if you arent targeting that enemy and have to rely on the circles?
    (4)

  2. #2
    Member
    FluffyM's Avatar
    Join Date
    Aug 2013
    Posts
    56
    Character
    Fluffy Meowington
    World
    Cerberus
    Main Class
    Gladiator Lv 50
    I know, it's ridiculous that it still works this way.
    You'd think the red circle disappearing when the cast is over would have been the very first order of business.
    (1)

  3. #3
    Player
    Inuakurei's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    130
    Character
    Inu Akurei
    World
    Sargatanas
    Main Class
    Archer Lv 50
    I haven't had much of a problem dodging stuff. You do have to react very quickly though but honestly that's the way it should be. It shouldn't be super easy to dodge every red circle.
    (0)

  4. #4
    Player
    Folsom's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    158
    Character
    Folsom Chauser
    World
    Jenova
    Main Class
    Gladiator Lv 99
    Weird. I've not yet encountered a monster where the red circle wasn't perfectly in sync with the action you had to avoid. The thing I've noticed, through practice on my gladiator, is that the red circle, NOT the enemy animation or cast bar, is the only thing you have to pay attention to. Any time I've exited the red circle/cone/rectangle before it vanished, I've not been hit, and running back in before the subsequent casting animation goes off (but the circle is gone) means I don't get hit by the attack, even if the animation goes through me. It's a bit counter intuitive, but it hasn't been much of a problem since I've gotten used to it.
    (0)

  5. #5
    Player
    Ruprect's Avatar
    Join Date
    Aug 2013
    Posts
    206
    Character
    Ruprect Castiect
    World
    Leviathan
    Main Class
    Arcanist Lv 50
    http://forum.square-enix.com/ffxiv/t...ects-everybody)

    It is an accepted known bug that I would assume they would be working on if they put it in the accepted bugs forum.

    The entire game has a slight delay in everything. Unfortunately the server only polls your location 3 times a second, this means that everyone has a minimum of 333 ms lag plus whatever lag you have to their sever.
    (4)
    Last edited by Ruprect; 09-08-2013 at 03:57 PM.