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  1. #1
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Sephirah View Post
    WAR is fine the way it is, if they also received a 20% less damage buff from Defiance there would be absolutely zero reason for anyone to be a pld. You get more dmg, health, and healing. You don't get to have the increased defense too.
    Anyone who thinks that WARs are asking for a full 20% DR buff has no idea what they're talking about. WARs, at this moment, *do* end up requiring more external healing than PALs because Wrath only provides 15% +healing when it needs to provide 25% to equate to the same effective contributions that PALs get out of Shield Oath's 20% damage reduction. On top of that, it's got problems because Wrath is a consumed resource, which means that it doesn't actually provide the full value thanks to downtime and ramp up time.

    WARs and PALs are *close* to balanced, but they are not as balanced as they *should* be. WARs just need to get their healing received increased a bit and some degree of stability for it applied to it. They don't need increased DR.
    (1)

  2. #2
    Player
    Warin's Avatar
    Join Date
    Aug 2013
    Posts
    6
    Character
    Warin Quinn
    World
    Phoenix
    Main Class
    Marauder Lv 50
    Not to mention the interrupt mechanic? As a warrior I just have to face tank 50% of boss big nukes (like void thunder III).

    Oh Pld has 2.5s cooldown, warrior has 30s wtf?

    And warriors have to spec into taunt, and their flash doesn't give blind... Their base combo also doesn't reduce damage by 5%. It's like they gave every tanking ability to paladin then ran out of ideas when it came to Warriors
    (1)

  3. #3
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Warin View Post
    Oh Pld has 2.5s cooldown, warrior has 30s wtf?
    Keep in mind that the PAL interrupt is on the GCD and has a cost of 110 TP whereas the WAR one is free and off the GCD (albeit on a painfully long delay).

    The whole thing with having to spec into Provoke isn't really a big issue given the state of threat generation. Unless you're doing it wrong, you'll have no problems with threat. Blind on Flash is also a pretty mediocre benefit, given the fact that it suffers from diminishing returns like every other status effect and, in my experience, has a minor effect upon hit/miss chance at best.
    (1)

  4. #4
    Player
    Ondesvin's Avatar
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    Sep 2013
    Posts
    23
    Character
    Onde Svin
    World
    Goblin
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Kitru View Post
    Keep in mind that the PAL interrupt is on the GCD and has a cost of 110 TP whereas the WAR one is free and off the GCD (albeit on a painfully long delay).
    can you get off your high warror are fine horse... K... thx lets move to the point then, - who here as a warrior dont want to have a Stun/interrupt they can fire of when they know a boss will hit you for say 3k damage and you can avoide it with a stun???
    every warrior know this painfullly well on boss fight, we interrupt one ability that would hits us for 3k+, and then we tank on for another 15 or 20 sec and that boss start to cast it again and guess what our little "Stun" are still on a CD, so no interrupt, great 3k damage incoming.

    PS. if you really want a 30 sec cd stun off GCD, then let us by all means swap the Warrior stun for the Pally stun, but dont whine cry or ragequit when you want it back.
    (0)

  5. #5
    Player
    Kitru's Avatar
    Join Date
    Sep 2013
    Posts
    1,334
    Character
    Kitru Kitera
    World
    Cactuar
    Main Class
    Marauder Lv 50
    Quote Originally Posted by Ondesvin View Post
    can you get off your high warror are fine horse...
    Uh... wut? Do you not read any of the other threads? I'm one of the people that thinks that WARs need to be buffed to be balanced and actually produces numbers to explain it. I was pointing out that the fact that Brutal Swing is free and off GCD *is* something that you have to consider when discussing it. Just talking about the CD is ignoring all of the other variables attached to balancing an ability. If the game is going to have "this boss must be stunned or else everyone dies" mechanics, the CD on the tank stuns should all be equal to or lower than the use rate on those attacks. That's just proper game design since you need to give the various classes tool boxes that are equally effective to actually have the game be balanced.
    (1)