Results 1 to 2 of 2
  1. #1
    Player

    Join Date
    Apr 2011
    Posts
    116

    [dev1032] Command building

    I think skills and spells should only have very basic commands and that complex skills should be inventions of the players- macros of sorts where the player adds commands to the attack-type which carry appropriate TP/MP and stamina tolls

    For example, I want to combine the Pugilist "Light Strike" ability with the spell "Gravity", so when using the blow it extracts some MP and more Stam than a normal Light Strike. Let's say I want to add a third modifier with a Pugilist skill which deals more damage based on the opponent's VIT stat. Then, the skill would consume a large amount of stamina, and some MP and TP.

    Lastly- I think cooldowns shouldn't be a part of the game's mechanics or a balancing point for skills. I think I've already made the argument for this point.

    Just my thoughts though
    (0)

  2. #2
    Player

    Join Date
    Mar 2011
    Posts
    327
    While it sounds like something I would enjoy myself. When complex systems like you are suggesting are added to a game it makes it very difficult to balance combat. Players will figure out some ability that exploits the mechanics, resulting in sever penalties to the exploited ability that cripple the game while the mechanic is rebalanced.
    (0)