Yeah FATE running is not like 'old school XI'. Even in its 'derp' category at least XI had a more casual approach to the basic level grind, I could actually sit and chat, while FATEs are constantly watching maps and running around like a mindless chicken. Yeah there are some down times but not nearly the same to compare it too. While I say this, I'm not saying to bring back a horribly slow grind to the game, just give us options.

Dungeon buffs in a few different ways could work, but it we're still pooled into 1 tank, 1 healer, 2 dps; unlikes XI where we had 1 tank, 1 healer, 4 dps/optional (or was it 5 total, been awhile... either way had more slots for dps to fill).

Another idea that came to mind was actually do bring back XI type fighting in certain areas, but with exp on par to FATEs or buffed dungeons. That way people can form whatever party they want, be it a ton of healers, tanks, or dps, depending on the set up or area, and get somewhere in exp without having to be on mount 80% of the time.