My personal issue with speed runs is the fear SE will punish me by stripping me of anything I earned as a result of doing speed runs, or something much worse.

My personal issue with speed runs is the fear SE will punish me by stripping me of anything I earned as a result of doing speed runs, or something much worse.
Say what you will about speed running or not speed running, when I get to running AK (pretty soon) I intend to just stick to my server and avoid the cross-server duty finder altogether. That way I can form up a party where everyone is on the same page, rather than finding myself in a war zone over something that shouldn't even be an issue. I mean, it's pretty clear that dying to trash so that others can skip it and rez you isn't intended. I'm not foaming at the mouth here, but you've got to be crazy if you think Square designed it thinking people would skip the trash via tank death. They would have just created it without trash.
I hope they do something about this soon, people are pretty justified in feeling like they're being robbed of their dungeon crawling experience. A lot of people aren't necessarily about farming as hard as they can for gear they know they'll get eventually. If that means increasing rewards for killing trash or making it impossible to skip, either way I don't care. Just fix it so threads like this and groups like the ones described stop happening.
EDIT: When I say "groups like the ones described" I mean ones where fallout occurs over this issue. I don't care if you want to speed run in your own party.
Last edited by Bahram; 09-08-2013 at 11:05 PM.


My first AK run today was a waste of time. Queued for 25 minutes and because the tank was on his first run the healer and another DPS decided to leave. So I had to go queue again too. I like speed as much as the next person but if the community can't play nice SE has to step in and they will kill speed runs.
Imagine being a new player, you finally beat the story and begin end game and you encounter this crap. It's not nice and SE will lose subs as a result.
You even get people doing the same on Castrum, forcing people to skip the story cutscenes or they leave.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com


Crap like that is what is turning people away from wanting to tank.My first AK run today was a waste of time. Queued for 25 minutes and because the tank was on his first run the healer and another DPS decided to leave. So I had to go queue again too. I like speed as much as the next person but if the community can't play nice SE has to step in and they will kill speed runs.
Imagine being a new player, you finally beat the story and begin end game and you encounter this crap. It's not nice and SE will lose subs as a result.
You even get people doing the same on Castrum, forcing people to skip the story cutscenes or they leave.
When I first got to the end and saw that, I knew more BS was to come.


The weird part is it's usually the tanks and healers that do the leaving. Since they're so in demand they can hold a party to ransom because if they leave it's over. If a DPS leaves who cares, a replacement will spawn within a minute. So you do it their way or not at all.
There's a simple solution. The dungeon drops 40 mythology and 90 philosophy. Just give 1 philosophy for every trash mob killed and 10, 15, 15 mythology for the bosses.
FFXIV: ARR item database, ability lists, maps, guides, dungeon loot lists and more. - http://www.ffxivinfo.com

boohooo 25 mins? I wait 40-70mins xD and than the healer quits because tank is new and does not know about speedruns.My first AK run today was a waste of time. Queued for 25 minutes and because the tank was on his first run the healer and another DPS decided to leave. So I had to go queue again too. I like speed as much as the next person but if the community can't play nice SE has to step in and they will kill speed runs.
Imagine being a new player, you finally beat the story and begin end game and you encounter this crap. It's not nice and SE will lose subs as a result.
You even get people doing the same on Castrum, forcing people to skip the story cutscenes or they leave.
I always ask if ppl wants to do a speed run, and so far NONE complained.

Once they fix gear wear and repairs, and actually give us incentives to kill trash, people will do it. Until then, you have to forcefully turn a blind-eye if you think speed runs aren't actually the better way to go, whether if its for farming Tomestones or saving gil on repairs.
I saw someone say challenge? Sorry, the trash isn't challenging, and it actually hurts you far more to clear it.
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I could see speed runs being great in a group that can one-shot bosses.
As a tank, I could also see them take a ridiculous toll on my pocket book if I'm playing with people who have never killed a Demon Wall before. The number of wipes with those groups has taken me to 10% gear condition WITHOUT me doubling my death toll.
In Duty Finder, there's no telling who I'm playing with. As such, I will be pulling trash, and you have the choice of dealing with it or returning to queue. Sorry, but gil (and a back-up set of gear in case of breaks during a bad PUG) doesn't grow on trees, and I'm just not a fan of gambling.
It will be fun when SE forces everyone to kill trash mobs in a way or the other.
It's sad from both a dev's POW and a player's.
The devs put time in placing mobs and giving them AI to make a challenge, the players instead exploit a game mechanic to quickly reach the top, because they won't be able to play the game anymore tomorrow, maybe they gotta finish it before the free subscription runs out because their parents won't pay the fee.
If you feel the need to rush the game instead of enjoying it, because you know, you play to have fun, not to stress over the "omg, my friends will think I'm a noob for taking so much time", maybe you should think twice before continuing to play.
Last edited by ZohnoReecho; 09-09-2013 at 06:51 PM.
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