Ahh, okay, the Sugar Plum Method. When has it ever worked?

Kiting/running away is still necessary for SOME fights though; this is the way of boss mechanics, after all. This is why I said it's situational; minimising movement is pointless on certain fights where movement is just part and parcel of what is about to happen. Movement is a skill that needs to be learned; knowing when to not move is as much a part of this as moving itself.

As for threat generation, BloodOath's sig sums up my feeling. Sure DPS, you can blow all those cooldowns. And sure, you can run away from the tank and healer. But you know what? I can tell you exactly how much damage you will be doing with your face in the floor; none.

Enmity is a team effort; tanks should mark primary threat targets - drag one of the marks to your action bars for ease of use, and make it clear marked target is your primary threat target.

Sometimes killing by numbers really is the most efficient means of doing it.