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  1. #8
    Player
    ZenBear's Avatar
    Join Date
    Aug 2013
    Posts
    71
    Character
    Hector Heinrick
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Arukai View Post
    Some fights require movement; first boss in the Temple a definite case in point. (And yes, I've had melee DPS tell me to stand still in that fight...) Movement is a thing tanks have to learn to do at some point; minimizing the risks and the issues with it is where the skill really lies. Slime in Copperbell is the first real lesson in movement.
    She's not talking about AoEs. Yes, you need to move out of those. What she means is tanks running in circles to avoid auto-attacks; it doesn't work, but tanks still waste time and focus doing it cuz they think it does.

    You can run away from the mob to make it waste time chasing you, but there are some issues with that.
    1. You aren't adding to your threat. Every moment the boss spends chasing you is a moment you're not generating aggro, and that can be a death sentence to your party members.
    2. Melee DDs cant hit moving targets (most of the time). It's frustrating as hell, so keep the boss in one spot to kill it faster. You're a tank, you can take the hits.
    I run Sunken all the time, it's a lot of fun, but beyond strafing out of the Darkness spell and running to get inside the Verge sealed squares, you don't need to move much.
    (1)
    Last edited by ZenBear; 09-08-2013 at 01:39 PM.