8. Make the current method of speedrunning not worth a player's time. Force monsters in dungeons to attack their closest target if an action hasn't been used on them for 5 seconds but remain on the threat table or conversely you can just give the boss ahead a large damage buff if X amount of enemies in the area before the encounter haven't been killed, not all of them, just enough to make dodging a few mobs (Stragglers/patrols that can actually be avoided) viable. Right now there is a lot of incentive to run dungeons like Keep quickly and efficiently but because Keep can be run without ever killing a single monster there is an overwhelming amount of harassment going on. Parties are being held hostage, players are being publicly ridiculed and harassed if they can't or don't want to speedrun the dungeon.

Jesus christ. This post limit is annoying.