Quote Originally Posted by Karari View Post
Now, there is also a seller's counter. You can sell any item to the NPC behind the seller's counter and get the gil RIGHT AWAY. The NPC buys it from you, then tries to sell it in the market wards (for roughly a 10% increase). Through this, SE can regulate prices in the economy. More so, they can apply a supply and demand formula. Too many wildfowl feathers? Price goes down. Iron Ingots selling like hotcakes? Price goes up. If price goes down too much, you can always vendor the item.
I like this idea. they just need to make NPCing stuff worth while at start up of the system.

As for the auction, I wouldn't like to wait for specific times to shop. If I win good. If I lose I get a feeling of time wasted. Which would probably make me seek the items on auction directly by gathering mats and finding a crafter to make it or doing the content in the game that rewards such items. Not a bad thing that it might encourage you to seek your own stuff, just different. q(. _ ')p lol