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  1. #1
    Player
    Rau's Avatar
    Join Date
    Mar 2011
    Posts
    2,143
    Character
    Rau Berlioz
    World
    Excalibur
    Main Class
    Warrior Lv 90
    Quote Originally Posted by BruceyBruceyBangBang View Post
    Yeah, everyone pretty much tried to ignore you the first 100 times.


    Physical levels will be removed. Stat formulas will be redesigned. Until the formulas are done, you won't see specific allotment.
    Honestly, I just hope they don't remove the control we have over our characters.
    (1)
    Last edited by Rau; 04-26-2011 at 06:32 AM. Reason: grammar fail
    Quote Originally Posted by Eemeefu View Post
    This thread is not a beautiful or unique snowflake.

  2. #2
    Player
    BruceyBruceyBangBang's Avatar
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,678
    Character
    Boye Fran
    World
    Leviathan
    Main Class
    Pugilist Lv 60
    Quote Originally Posted by Rau View Post
    Honestly, I just don't hope that they remove the control we have over our characters.
    There is no control actually, there is very little. Removing physical levels and alloting points specifically based on your class rank could prove to be better.

    If you look at the current stat formulas, there begins to be severe diminishing results after 110/120 points. With the formulas simplified, after some testing you will be able to have a more open offensive or defensive character design rather than just capping out VIT/MND and putting whatever is left into STR/DEX PIE/INT due to really.... not needing much to get the job done.

    You might think that you are "more powerful" when ranking a new class and you'd be right. However, your offensive allotment is pretty much the same in a way in your late 30's as your R50. Meaning, your soft cap at those ranks are when you start to really see those diminishing results and you should just be putting everything in VIT or MND or both at that point. The only thing left is player rank vs mob rank difference, but that is an entirely different story of imbalance.
    (1)
    Last edited by BruceyBruceyBangBang; 04-26-2011 at 04:43 AM.