i dont know if someone has posted the same thing but i havent seen that thread here, i just want to know any ideas of how the status point allocation should be if the physical level stays in the game.

Im gonna try to be short in this, i like the current physical level system it makes easier to rank up classes in low levels for hardcore or experimented players, i like the idea that i can make more damage than others just because the way i have customized my character, you can use different type of gear and arrange your general status according the gear stats and you can grow your character in the way you see fit.

My Op is that if they leave the same system just with stat point allotment memorized by the game it could work, what i mean is that if im grinding as an archer i have certain stats customized, so when i change my class to gladiator i have other customized stats, so just adding memory to the status point allotment changing all your stats automatically everytime you change class it would be better than scrapping the physical levels from the character.

well i hope to read some of your toughts.