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  1. #1
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    Nice someone decided to make a legit thread about Monk DPS. I think its a bit too early to start worrying about rotations and MNK should instead worry about priorities like people are saying in the thread already.

    Right now Twin Snakes buff and Dragon Kick debuff are must haves 24/7 and don't require alot of GCD to set up.

    I can see MNKs getting a few quality of life changes, like GL stacks lasting 15s or 20s. Fists getting some love. And Perfect balance is kinda lackluster in its current form.

    Plz don't forgot to change your Fists for harder content, a lot of bosses have unavoidable damage that have animations which gives you plenty of time to switch to Earth(-10% damage) then back to Fire(+5 damage). Wind is currently lackluster so hopefully they becomes the situational one and gets buffed. 20% movement speed and fast GCD while draining mana quickly so maybe it can only last 30sec max.

    The Dragoon debuff/buffs are extremely similar but theirs are linked to their positions while our positions are only linked to our damage.
    (0)
    Last edited by Spythe; 09-08-2013 at 01:56 AM.

  2. #2
    Player
    mercenarri's Avatar
    Join Date
    Mar 2012
    Posts
    40
    Character
    Magnus Spellbinder
    World
    Lich
    Main Class
    Pugilist Lv 60
    Quick question, does using Fists Of Fire against Ifrit actually reduce your damage?
    (0)

  3. #3
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Shoulder Tackle should be lower cd and refresh GL

    Also according to my testing, adding in DoTs = DPS loss. I dropped all dots and did 30 more DPS (Touch of Death, Demolish and Fracture)

    You're also asking the impossible to keep going to behind. Some mobs like in Amdapor Keep final boss, they have massive tail attack.

    He rarely gives me time to use Bootshine -> True Strike. Most of the time I used Bootshine and have to GTFO
    (0)

  4. #4
    Player
    Enda's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Steam Roller
    World
    Ultros
    Main Class
    Pugilist Lv 38
    Quote Originally Posted by ilJumperMT View Post
    Also according to my testing, adding in DoTs = DPS loss. I dropped all dots and did 30 more DPS (Touch of Death, Demolish and Fracture)
    i would like to see some sort of proof. maybe someone can support or refute this claim?
    (0)

  5. #5
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Enda View Post
    i would like to see some sort of proof. maybe someone can support or refute this claim?
    I'm not sure myself it makes no sense but its what parsers are showing :/

    I dont have one but when I dropped parsers i went up to 170 dps on ifrit hm for example


    Edit: Dragon Kick from side does more damage then Bootshine (no stances). You should open the fight with Dragon Kick
    (1)
    Last edited by ilJumperMT; 09-08-2013 at 03:22 AM.

  6. #6
    Player
    Enda's Avatar
    Join Date
    Sep 2013
    Posts
    11
    Character
    Steam Roller
    World
    Ultros
    Main Class
    Pugilist Lv 38
    Quote Originally Posted by ilJumperMT View Post
    I'm not sure myself it makes no sense but its what parsers are showing :/
    i've been reading that parsers aren't calculating dots correctly. but that again is also here say, so i think it's still up in the air(emphasis on the word think)
    (0)

  7. #7
    Player
    Almalexia's Avatar
    Join Date
    Mar 2011
    Posts
    856
    Character
    Almalexia Indoril
    World
    Hyperion
    Main Class
    Pugilist Lv 100
    Quote Originally Posted by ilJumperMT View Post
    I'm not sure myself it makes no sense but its what parsers are showing :/

    I dont have one but when I dropped parsers i went up to 170 dps on ifrit hm for example


    Edit: Dragon Kick from side does more damage then Bootshine (no stances). You should open the fight with Dragon Kick
    Depending on which parser you use, you won't get all DoTs calculated.

    ffxiv-app, for example, is bugged on Demolish/any DoT skill that doesn't have initial damage. Fracture and ToD parse fine.
    (0)

  8. #8
    Player ilJumperMT's Avatar
    Join Date
    Jun 2013
    Posts
    160
    Character
    Skadi Frostborn
    World
    Moogle
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Almalexia View Post
    Depending on which parser you use, you won't get all DoTs calculated.

    ffxiv-app, for example, is bugged on Demolish/any DoT skill that doesn't have initial damage. Fracture and ToD parse fine.

    http://ffxivlogrep.com/summary/ registers dot I think.

    and lol at OP trying to make guide then flame me for saying open with Dragon Kick over Bootshine due to the fact Bootshine only crits in Opo-opo stance...
    (0)

  9. #9
    Player
    LiuKang's Avatar
    Join Date
    Aug 2013
    Posts
    16
    Character
    Liu Kang
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Theoretically DoTs should add more DPS as their potency over the duration is more than any other Monk attack.

    Demolish = 240 total potency
    Touch of Death = 270 total potency
    Fracture = 220 total potency

    However, doing many many AK speed runs I find that bosses die noticeably faster when I use a simple rotation (DK - Twin Snakes - Snap Punch) as opposed to keeping DoTs rolling.
    (0)
    Last edited by LiuKang; 09-08-2013 at 04:05 AM.

  10. #10
    Player
    Spythe's Avatar
    Join Date
    Aug 2013
    Posts
    95
    Character
    Spythe West
    World
    Diabolos
    Main Class
    Lancer Lv 44
    Quote Originally Posted by LiuKang View Post
    T
    However, doing many many AK speed runs I find that bosses die noticeably faster when I use a simple rotation (DK - Twin Snakes - Snap Punch) as opposed to keeping DoTs rolling.
    So basically hitting 3 buttons the entire time? I don't think that adds up, I can understand doing ID over dots but just skipping them all together seems questionable.
    (0)

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