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  1. #1
    Player
    Xyon's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Losa
    Posts
    20
    Character
    Xyon Hakudo
    World
    Sargatanas
    Main Class
    Fisher Lv 41

    Gathering Chain, and GP

    I think it would be nice if the chain for gathering continued from node to node instead of applying to each node individually.

    So you hit your first item, miss, then hit the last two items in a node and get chain 1, go to the next node and hit the first item and its now chain 2, I think this would not be overly unbalanced and allow gatherers to chain a bit more often.

    I also think that GP recovery should be between 1.5 to 2 times as fast as it is now, or make the GP you get from gear/ add to gear via materia be more substantial than it is now.
    (5)

  2. #2
    Player
    IlstarRavenwing's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    2
    Character
    Ilstar Ravenwing
    World
    Siren
    Main Class
    Weaver Lv 27
    I disagree with this, if you could chain from one node to the next it would definitely unbalance the progression at this point. Even if they reduced the amount of time you had to chain with subsequent chains, much like fighting, I believe it would still be unfair. I personally am happy with the progression at this point. At the rate I'm seeing level 50 jobs after only a week and a half I'm glad there are systems in place to keep the pace down a bit for those of us who can't log 40+ into a game every week. Just my 2 cents.
    (0)

  3. #3
    Player
    Ogrumz's Avatar
    Join Date
    Aug 2013
    Posts
    65
    Character
    Rumz Hatexia
    World
    Faerie
    Main Class
    Arcanist Lv 50
    Quote Originally Posted by IlstarRavenwing View Post
    I disagree with this, if you could chain from one node to the next it would definitely unbalance the progression at this point. Even if they reduced the amount of time you had to chain with subsequent chains, much like fighting, I believe it would still be unfair. I personally am happy with the progression at this point. At the rate I'm seeing level 50 jobs after only a week and a half I'm glad there are systems in place to keep the pace down a bit for those of us who can't log 40+ into a game every week. Just my 2 cents.
    Gathering is already 10x slower than crafting to level. Gathering needs a boost somewheres. With a scroll, and the best gear I can get a 32 it still took me 50 minutes to get 75% to 33. I don't mind a grind, but this is pretty mind numbing, and if I didn't need carpentry for white mage I'd never do it.
    (2)

  4. #4
    Player
    Raldo's Avatar
    Join Date
    Jul 2011
    Posts
    2,563
    Character
    Raldo Volca
    World
    Coeurl
    Main Class
    Marauder Lv 80
    If your chain lasted from node to node, Brunt Force / Deep Vigor would last infinitely.
    (0)

  5. #5
    Player
    Xyon's Avatar
    Join Date
    Oct 2011
    Location
    Limsa Losa
    Posts
    20
    Character
    Xyon Hakudo
    World
    Sargatanas
    Main Class
    Fisher Lv 41
    If they made chains last from node to node, they could adjust gathering abilities so they last a certain # of gathering attempts.
    (1)

  6. #6
    Player
    Ramath's Avatar
    Join Date
    Oct 2012
    Posts
    196
    Character
    Tiffany Thorn
    World
    Leviathan
    Main Class
    Samurai Lv 70
    While I'm not sure if chaining from node to node would be a good thing or not, I can say that our GP regen rate needs SERIOUS work. I have this great ability to help make my shard harvesting a bit more efficient, but I can only use it once ever 10 mins due to my horribly low GP regen rate.

    Even at higher levels, I have a larger pool, sure. Which only means I can use that ability twice before having to go back to the once-per-10-minutes.
    (2)

  7. #7
    Player
    rwyan's Avatar
    Join Date
    Apr 2012
    Posts
    134
    Character
    Deeg Astra
    World
    Balmung
    Main Class
    Thaumaturge Lv 50
    I would agree that the GP system in general needs to be re-worked a bit - starting with the regen rates. I don't see an issue with 'exp' chains carrying from node to node, that would certainly help. Giving us additional abilities that alter the outcome of the next gathering attempt (with smaller GP costs) would also be helpful and add some flavor to gathering.

    It seems like the market is mostly going to favor HQ materials and what not with NQ being fodder for players just looking for resources to grind some crafting levels with. I think that is fine.
    (0)

  8. #8
    Player
    J_Burton's Avatar
    Join Date
    Aug 2013
    Posts
    34
    Character
    Panthro Exodus
    World
    Adamantoise
    Main Class
    Pugilist Lv 50
    Yea GP regeneration is definitely an issue. Would be nice if they made the gathering a little more in depth like crafting with the abilities lasting certain strike times, or just x amount of time in general.

    You can re use your efficiency rate boost plus your success rate boost with every craft attempt. Why can we not do the same or similar with our attempts to gather HQ items. These boost allow you to produce HQ almost every time you craft which is why a crafter can level so fast.

    Then a crafter can take a 3 item hand in leve and then continue it with the surplus. While DoL get a similar leve that grants us bonus xp based on our gathering grade. However this is only available every other leve and does not continue into a surplus.

    All and all these factors slow down leveling a DoL way way to much in comparison. Not that it is necessarily a bad thing to not be able to grind out to 50 in a day but makes it harder for a DoL to keep up with demand right now.
    (1)

  9. #9
    Player
    JPPILIP's Avatar
    Join Date
    Aug 2013
    Posts
    93
    Character
    Roric Slaven
    World
    Goblin
    Main Class
    Gladiator Lv 50
    If they make gathering chains carry over then make it where after say 4 successful gathers the chain lasts 90 secs or until an unsucceful gather or until you gather a different item.

    For example:
    Player X gathers iron 4 times gets 90 sec chain bonus player X fails to gather iron on attempt 5 chain broken.
    Or
    Player X gathers ice shard 4 times gets 90 second chain, player x gathers iron on 5th attempt chain broken

    But with this implement you should change the max gathering % to 95% so there is always a chance for failure
    (0)

  10. #10
    Player
    Suirieko's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    674
    Character
    Suirieko Mizukoshi
    World
    Lamia
    Main Class
    Lancer Lv 70
    My only qualm with GP is having it reset to 0 when you change to a non gathering class and change back. Really annoying. I really fail to see the purpose of this anyway. I guess there must be a 'balance' reason somewhere.

    However, the chain system is fine as it is. As others have said, if the chain can continue from node to node, it'd be quite overpowered, especially factoring in Brunt Force / Deep Vigor. Honestly, gathering in its current state is fine as it is. I just don't like how you start off with 0 GP when you switch from a non-gathering class. -.-
    (1)
    Suirieko Mizukoshi of Excalibur Lamia


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