The acts of dying (in which cases you are not revived), reviving at the crystal, would be considered non-canonical and simply a feature of the gameplay that does not represent the story.
As Urthdigger put it, it's Story/Gameplay Segregation
The acts of dying (in which cases you are not revived), reviving at the crystal, would be considered non-canonical and simply a feature of the gameplay that does not represent the story.
As Urthdigger put it, it's Story/Gameplay Segregation
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