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  1. #1
    Player
    FrionielHope's Avatar
    Join Date
    Aug 2013
    Posts
    82
    Character
    Aoi Tsuki
    World
    Shiva
    Main Class
    Arcanist Lv 50

    Death/Getting KO'd

    So what's the explanation for when you get KO'd? I mean if you're just out randomly and get ko'd Im sure it can get explained that someone drags you back or the Aether teleports you back or something but what about in quest battles?

    I mean is Ifrit really ok with you just getting KOd he doesn't want to kill you or whatever? And furthermore when you do instances the exact same scenario plays out even if it's incredibly unlikely that it would happen twice

    If there is no explanation then I have a fun little theory. When you get KOd in a important battle the Aether or the Echo sets back time and erases your memory of the event, thus the exact same scenario plays out but since you've experienced this fight in the past even if you (your character) don't remember it, so it makes you better at the fight (AKA the Echo Boost)

    If I'm wrong though and it is explained I'd love to know
    (2)

  2. #2
    Player
    Londis2013's Avatar
    Join Date
    Aug 2013
    Posts
    21
    Character
    Espen Laforte
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    I could go with that.
    (2)

  3. #3
    Player
    Urthdigger's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,670
    Character
    Eyriwaen Zirhmusyn
    World
    Hyperion
    Main Class
    Scholar Lv 90
    I view it as gameplay/story segregation, like how you simply vanish when you log out, how everyone goes on the same quest to save the world, and how the same FATE events occur over and over again.
    (3)

  4. #4
    Player
    WhoIsTheGuest's Avatar
    Join Date
    Aug 2013
    Posts
    85
    Character
    Lunariel Crystal
    World
    Masamune
    Main Class
    Conjurer Lv 50
    Divine Intervention: Mother crystal transformed you into aether upon your death, and reshape you back into physical form later...just like how "echo" intervene everytime at such a good timing throughout your main quest line.

    Kinda like, "The New U" station in Borderlands, and "Nano resurrection technology" in PlanetSide 2.
    :3
    (2)

  5. #5
    Player
    Skies's Avatar
    Join Date
    Nov 2011
    Location
    Ul'Dah
    Posts
    1,723
    Character
    Y'ahte Tia
    World
    Zalera
    Main Class
    Gladiator Lv 90
    Actually there is an explanation for it in the very initial quest that has you attune to your first aetheryte.
    It's a combination of adventurer training and teleport magic, essentially. The Return spell moves you back through the aether flows back towards the aethryte you are most in tune with, whereas the Teleport spell lets you focus more and choose the target. Simply getting KOed and returning is an instinctive behaviour, you're disabled, instinctively you seek to return to that safe point. (game doesn't actually forgets that this is a thing, later on you DO get to hack into an aetheryte to reach elsewhere )

    Of course some things such as a battle's scenes replaying precisely the same in stuff like Ifrit fight is a simple... Segregation of game and mechanics is sometimes needed because the story presumes that you are ever victorious
    (3)

  6. #6
    Player
    USMCJEV's Avatar
    Join Date
    Jul 2013
    Posts
    20
    Character
    Horatio Firefist
    World
    Moogle
    Main Class
    Archer Lv 50
    The acts of dying (in which cases you are not revived), reviving at the crystal, would be considered non-canonical and simply a feature of the gameplay that does not represent the story.

    As Urthdigger put it, it's Story/Gameplay Segregation
    (0)