For some reason this game registers every single pixel of a mob or player as a clickable part for target selection. Meaning that if a wing off of a random trash mob were to get in the way of the target you're trying to select, it would select the trashmob target instead. Most games have a proximity as to where a "clickable" portion of the mob is.

Also immediately clicking while moving the cursor registers as camera movement. In most games there's usually a very short buffer period between camera movement and selection registration so inputs are properly distinguished.

Please implement this important feature. ITs almost impossible to click on fast moving targets especially if you're a High Sensitivity mouse player.