The sample size is only those present and posting, and as people will complain because they feel 'wronged' way before they will compliment when things are going fine, the sample will always be skewed into the favour of 'something is wrong'. This isn't to say such a problem doesn't exist, or that the sample should be discounted, just that it should be taken for what it is, and not a definitive, "Yep this is EXACTLY what is happening in ALL cases" result.
Only real way to definitively decide whether it is latency or player problem is to get everyone into the same area and have them do the encounter under the same conditions. Although I'd go on to predict that those who developed 'skills' to deal with increased latency would do better regardless.
If my posts seem short or incoherent, I am probably editing the rest in.
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