I think most of the issues people are having isn't mainly related to latency, but server refresh rate. Since it's all being handled server side with a .3 seconds positional check, you'll often find yourself screwed over by it. In most cases you're able to compensate by being able to predict and anticipate enemy telegraphs, while in other cases it's borderline impossible to avoid. I've had times where telegraphs hit me even though I was on the move as it targets me, in this case human error is completely removed and it still wasn't enough. My 240 ms only adds insult to injury, of course.