Random Lv.50~ Behemoth storming newb Aetheryte camps and wiping everyone!We discussed this with Matsui to see what he thought about the idea. He thinks that random/roaming bosses and such are definitely necessary, and he himself would like it, as well! After we finish up the vast amounts of battle-related tasks, we would like to implement these as soon as possible.
Probably will be, like the rest of the current NM's.
Bayohne King of the Community Reps, I thank you dearly for keep us up to date on everything. Not everything you post is a "Will look into this" type deal, Your only keeping us up to date on whats at hand!We discussed this with Matsui to see what he thought about the idea. He thinks that random/roaming bosses and such are definitely necessary, and he himself would like it, as well! After we finish up the vast amounts of battle-related tasks, we would like to implement these as soon as possible.
Thank You Bay![]()
The point I was getting at in my OP was some kind of intermediary mob that's goes in between normal mobs and NMs.
I would think boosted stats, and greater SP rewards, with a slightly improved item drop table (but nothing too good) would be fine.
This is just an idea that would make open world grinding more varied and exciting.
I would only know if these changes will be done completely in August max. This will be a great thing and a good way to be patient until new contents (battles,NMs, Materia System ecc).
Gobbie..... booom!?
They said earlier conversion of ordinary roaming mobs to NMs, I didnt' know if this meant those boring nms that dont' look any different or if it meant that we might get more stationary camps (xi-ish) for those of us who would like to grind, and the whole roaming concept would be for nms. Idk just my wish I guess.
This kind of stuff has been said before in "rare monster" thread
the topic request for rare version of normal mob that can randomly spawn anywhere to replace the original but shown in different color.
The mob could drop unique color of the normal item as reward for killing it. You can use that materials to make unique gear color.
Since it can replace any mob any where, this will also prevent camping problem too. And I not think many people would try too hard to look for just normal gear with different color. It is only for lucky one.
Last edited by Alise; 06-07-2011 at 05:53 PM.
FFXIV : ARR all instance boss gameplay video can be found here..
http://www.youtube.com/user/Arikameow/videos?shelf_index=0&sort=dd&view=0
Makes me really excited for the battle changes to be finished just so I can see all these changes that are supposed to come afterwardsWe discussed this with Matsui to see what he thought about the idea. He thinks that random/roaming bosses and such are definitely necessary, and he himself would like it, as well! After we finish up the vast amounts of battle-related tasks, we would like to implement these as soon as possible.
I think it would rock if the towns would suddenly sound alarms and you see NPCs running over to the gates to beat off a mob invasion of some kind...
Another type of addition that I think would make the environment more interesting:
Another new MMO, Rift, has random events in which a portal opens up at some place on the map, and monsters pour out. Players then group up and kill off the monsters.
I was thinking that this kind of concept could be incorporated into FF14, but altered in a way to fit the world and add excitement.
My inspiration for this also comes from FF11, specifically, Fort Ghelsba. I would love partying with my friends and having an adventure - penetrating the stronghold's defenses and working our way in and defeating the mobs within. It was always the same everytime, however, and there wasn't really any real impact on the world. Kill all the orcs one day, they'd be back in a few minutes anyway, no big deal.
So here's the plan:
Once every few days, a beast tribe hamlet is spawned at some remote area of the map in each region (kobold hamlet for la noscea, amaljaa hamlet for thanalan, ixal hamlet in the black shroud, along with goblin, qiqirn, reaver, and bandit hamlets as well)
Each beast tribe hamlet isn't just some temporary 5 minute event, but rather a decently sized town full of enemies to fight. A "mini Fort Ghelsba", so to speak.
Players go in, fight a bunch of mobs, rescue NPCs, search for loot, seek out boss monsters, destroy structures, etc.
Players who had a hand in the beast-tribe hamlet destruction are further rewarded with faction points, fame points, achievement points, whatever.
Hamlet spawn locations are random, or picked by the devs, and put in remote areas, without telling anyone, so that players have to actively explore the world if they want to find any new beast tribe towns. (Hey now, this would be pretty fun to do if we had chocobos, huh? ( http://forum.square-enix.com/ffxiv/t...-Want-Your-Fix )
Rank caps are put in place so that Rank 50 players can't just ransack a Rank 30 beast town in 10 minutes. Temporary level-matching system in place so that high rank players can still participate in lower ranked assaults.
What do you think?
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My Threads: http://forum.square-enix.com/ffxiv/s...vBForum_Thread
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