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  1. #1
    Player
    kukurumei's Avatar
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    Mar 2011
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    1,160
    Character
    Mei Mei
    World
    Ultros
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Dragon View Post
    I think it could be taken a step further to reduce camping itself.

    Any time you start killing a particular amount of mobs, "elite"-esque mobs start spawning that are the same level but are much tougher. As you kill more, they become stronger and turn into "hero" and eventually "legendary" mobs (and thus spawning what we know as NMs).
    Wouldn't work, what you're talking about is "place holder" and it's again, been done, redone, ad inf.

    All people would do is have a reset clock for or against spawning of special mobs. The taking away of camps, in hindsight simply changed the name to "runs". We do runs now instead of camps. Same exact thing only with more narrow definitions.

    We have already invented the idea of IT++ where you have same mob of differing levels. And the first thing people did was to use it in the least common denominators thus completely neutralizing it. That's basically the result of any of these implementations. An annoyance that need to be "neutralized".

    It's a voice of experience in the kind "been there done that". It's something developers have kept playing with but considering the development effort involved, and how many times the results end up being crappy...pointless investment in hindsight.

    Parallel to the "soul staring" problem we had in the past for FF14. Someone had the great idea and ended up with a total annoyance which didn't matter in the end. Thus we killed it.
    (0)
    Last edited by kukurumei; 05-24-2011 at 02:36 PM.

  2. #2
    Player
    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    1,847
    Quote Originally Posted by kukurumei View Post
    Wouldn't work, what you're talking about is "place holder" and it's again, been done, redone, ad inf.

    All people would do is have a reset clock for or against spawning of special mobs. The taking away of camps, in hindsight simply changed the name to "runs". We do runs now instead of camps. Same exact thing only with more narrow definitions.

    We have already invented the idea of IT++ where you have same mob of differing levels. And the first thing people did was to use it in the least common denominators thus completely neutralizing it. That's basically the result of any of these implementations. An annoyance that need to be "neutralized".

    It's a voice of experience in the kind "been there done that". It's something developers have kept playing with but considering the development effort involved, and how many times the results end up being crappy...pointless investment in hindsight.

    Parallel to the "soul staring" problem we had in the past for FF14. Someone had the great idea and ended up with a total annoyance which didn't matter in the end. Thus we killed it.
    And you're also against open-world NMs, aren't you?

    Yes I know it's been done before, I played XI for the past seven years; where it happened, it was good in XI, and it'll be just fine here. (They wouldn't even have to drop anything beyond their 'normal droplist' either if you're so afraid of not being able to get a piece of gear; they'd just offer more experience points, and perhaps points of some kind.)
    (0)

  3. #3
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    Mar 2011
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    Fallout 3 did random encounters, be it quests, or stumbling upon npcs, or hostile and friendly npcs fighting. I'm up for whatever makes Eorzea feel more alive.
    (1)

  4. #4
    Community Rep Bayohne's Avatar
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    We discussed this with Matsui to see what he thought about the idea. He thinks that random/roaming bosses and such are definitely necessary, and he himself would like it, as well! After we finish up the vast amounts of battle-related tasks, we would like to implement these as soon as possible.
    (44)

  5. #5
    Player
    Rentahamster's Avatar
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    Mar 2011
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    Lindblum MRD50/THM50/LNC50
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    2,823
    Character
    Renta Hamster
    World
    Sargatanas
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bayohne View Post
    We discussed this with Matsui to see what he thought about the idea. He thinks that random/roaming bosses and such are definitely necessary, and he himself would like it, as well! After we finish up the vast amounts of battle-related tasks, we would like to implement these as soon as possible.
    Good news, everyone!

    /farnsworth

    Thanks, Bay
    (3)

  6. #6
    Player
    Delmontyb's Avatar
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    Mar 2011
    Location
    Gridania
    Posts
    1,335
    Character
    Brin Zalazar
    World
    Sargatanas
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Bayohne View Post
    We discussed this with Matsui to see what he thought about the idea. He thinks that random/roaming bosses and such are definitely necessary, and he himself would like it, as well! After we finish up the vast amounts of battle-related tasks, we would like to implement these as soon as possible.
    Excellent news, that would be a lot of fun, and very cool to see.

    More dynamic content... yes please.
    (0)
    Work To Game on YouTube [Guides, and More]...
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    Petition for Microsoft to allow XIV with cross system play:
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  7. #7
    Player
    Tezz_Xivectro's Avatar
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    Mar 2011
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    Ul'dah
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    594
    Character
    Tezz Xivectro
    World
    Hyperion
    Main Class
    Gladiator Lv 50
    Quote Originally Posted by Bayohne View Post
    We discussed this with Matsui to see what he thought about the idea. He thinks that random/roaming bosses and such are definitely necessary, and he himself would like it, as well! After we finish up the vast amounts of battle-related tasks, we would like to implement these as soon as possible.
    Random Lv.50~ Behemoth storming newb Aetheryte camps and wiping everyone!
    (1)

  8. #8
    Player
    Starlord's Avatar
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    Mar 2011
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    7,180
    Character
    Luna Sushima
    World
    Siren
    Main Class
    Samurai Lv 91
    Quote Originally Posted by Bayohne View Post
    We discussed this with Matsui to see what he thought about the idea. He thinks that random/roaming bosses and such are definitely necessary, and he himself would like it, as well! After we finish up the vast amounts of battle-related tasks, we would like to implement these as soon as possible.
    Bayohne King of the Community Reps, I thank you dearly for keep us up to date on everything. Not everything you post is a "Will look into this" type deal, Your only keeping us up to date on whats at hand!

    Thank You Bay
    (0)

  9. #9
    Player
    Istinto's Avatar
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    Jun 2011
    Location
    Ul'dah
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    26
    Character
    Istinto Deathprophet
    World
    Ragnarok
    Main Class
    Culinarian Lv 50
    Quote Originally Posted by Bayohne View Post
    After we finish up the vast amounts of battle-related tasks, we would like to implement these as soon as possible.
    I would only know if these changes will be done completely in August max. This will be a great thing and a good way to be patient until new contents (battles,NMs, Materia System ecc).
    (0)
    Gobbie..... booom!?

  10. #10
    Player
    Alzelia's Avatar
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    Apr 2011
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    323
    Character
    Alzelia Shey
    World
    Hyperion
    Main Class
    Carpenter Lv 50
    Quote Originally Posted by Bayohne View Post
    We discussed this with Matsui to see what he thought about the idea. He thinks that random/roaming bosses and such are definitely necessary, and he himself would like it, as well! After we finish up the vast amounts of battle-related tasks, we would like to implement these as soon as possible.
    Makes me really excited for the battle changes to be finished just so I can see all these changes that are supposed to come afterwards
    (0)

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